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General Tabletop Discussion
*Pathfinder & Starfinder
What is the best way to create effective Monk only with core rules?
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<blockquote data-quote="Corwin" data-source="post: 235777" data-attributes="member: 1560"><p>Is the MM considered a Core Book to your DM? I know it is, but that doesn't mean you can use it to make a PC.</p><p></p><p>I ask because I have a half-dragon monk/sorcerer. Very effective. The bonus strength is very useful.</p><p></p><p>A few levels of sorcerer can be a real advantage to a monk as well. You can have <em>mage armor</em> and/or <em>shield</em> to help with that "getting hit" problem. Plus you get a few more bennies for the template as well.</p><p></p><p>I'm having fun with it anyway. My character, Katan, is up to monk-10/sorcerer-2 (of course, having an ECL sucks for XP).</p><p></p><p>BTW, for campaign story purposes, he's half red dragon. This is obviously one of the most powerful of the dragon types. This seemed unfairly balanced to me, so I instituted a few houserules to mitigate the better breath weapon and fire immunity he gets compared to the average half dragon (say black for ex).</p><p></p><p>1) He has the fire sub-type. So double damage from cold except on a successful save. This can be painful for non-save effects like <em>ice storm</em> and freezing temperatures.</p><p></p><p>2) I stepped the breath weapon gradually based on HD. Similar to the Dragon Deciple PrC from T&B. So I didn't get the full 6d10 until recently.</p><p></p><p>Anyway, I guess I've been off-topic long enough.</p><p></p><p><em>"We now return you to your regular programming"</em></p><p></p><p>I agree that strength is key for monks (one of many important ability scores for them, unfortunately). Especially once you get Improved Trip. Without a high strength, don't even bother with this free ability. It will just end up making you frustrated (and flat on your back <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p></blockquote><p></p>
[QUOTE="Corwin, post: 235777, member: 1560"] Is the MM considered a Core Book to your DM? I know it is, but that doesn't mean you can use it to make a PC. I ask because I have a half-dragon monk/sorcerer. Very effective. The bonus strength is very useful. A few levels of sorcerer can be a real advantage to a monk as well. You can have [i]mage armor[/i] and/or [i]shield[/i] to help with that "getting hit" problem. Plus you get a few more bennies for the template as well. I'm having fun with it anyway. My character, Katan, is up to monk-10/sorcerer-2 (of course, having an ECL sucks for XP). BTW, for campaign story purposes, he's half red dragon. This is obviously one of the most powerful of the dragon types. This seemed unfairly balanced to me, so I instituted a few houserules to mitigate the better breath weapon and fire immunity he gets compared to the average half dragon (say black for ex). 1) He has the fire sub-type. So double damage from cold except on a successful save. This can be painful for non-save effects like [i]ice storm[/i] and freezing temperatures. 2) I stepped the breath weapon gradually based on HD. Similar to the Dragon Deciple PrC from T&B. So I didn't get the full 6d10 until recently. Anyway, I guess I've been off-topic long enough. [i]"We now return you to your regular programming"[/i] I agree that strength is key for monks (one of many important ability scores for them, unfortunately). Especially once you get Improved Trip. Without a high strength, don't even bother with this free ability. It will just end up making you frustrated (and flat on your back ;)). [/QUOTE]
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What is the best way to create effective Monk only with core rules?
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