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General Tabletop Discussion
*Pathfinder & Starfinder
What is the best way to create effective Monk only with core rules?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 235823" data-attributes="member: 710"><p>Even with 32 point-buy, I suggest not to go for a single high stat.</p><p></p><p>Strength is most important for melee combat - don`t waste a feat for weapon finese. High Strength will mean good hit chance and much damage, and it will help you at early level as well as at later levels. </p><p>Something like: </p><p>Str15 (8 pints)</p><p>Dex15(8 points)</p><p>Con 14 (6 points)</p><p>Int12 (4 points)</p><p>Wis 14 (6 points)</p><p>Cha8 (0 points)</p><p>... seems a good idea. Maybe get a fewer odd scores (but I think waiting until level 4 for at least one bonus should be fine with everyone. Maybe reduce Dex by 1 and add the points to Int)</p><p></p><p>Dexterity is important for many skills. Wisdom is only useful for the Monk AC Bonus (and roleplaying wise, it makes sense <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p>Be sure to get the Diplomacy skill to compensate for your bad charisma score, at least if you want to be useful outside of combat.</p><p></p><p>From the core rule feats, Dodge or Expertise might be very useful, including the feat chains. (Though Expertise might become seldomly used, because you prefer hitting the enemy)</p><p></p><p>You should consider not only concentrating on Unarmed Strikes, since you suck against Damage Reduction with it. </p><p>And your Attack bonus doesn`t increase by magical means.</p><p></p><p>If you have a Druid in the group (and expect him to stay longer <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), you can probably rely on Magic Fang, otherwise, it becomes difficult without a magic weapon. (Though a friendly Bard or Rogue with Use Magic Device could help you here, but many players seem to oversee these oppertunities)</p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 235823, member: 710"] Even with 32 point-buy, I suggest not to go for a single high stat. Strength is most important for melee combat - don`t waste a feat for weapon finese. High Strength will mean good hit chance and much damage, and it will help you at early level as well as at later levels. Something like: Str15 (8 pints) Dex15(8 points) Con 14 (6 points) Int12 (4 points) Wis 14 (6 points) Cha8 (0 points) ... seems a good idea. Maybe get a fewer odd scores (but I think waiting until level 4 for at least one bonus should be fine with everyone. Maybe reduce Dex by 1 and add the points to Int) Dexterity is important for many skills. Wisdom is only useful for the Monk AC Bonus (and roleplaying wise, it makes sense :) ) Be sure to get the Diplomacy skill to compensate for your bad charisma score, at least if you want to be useful outside of combat. From the core rule feats, Dodge or Expertise might be very useful, including the feat chains. (Though Expertise might become seldomly used, because you prefer hitting the enemy) You should consider not only concentrating on Unarmed Strikes, since you suck against Damage Reduction with it. And your Attack bonus doesn`t increase by magical means. If you have a Druid in the group (and expect him to stay longer ;) ), you can probably rely on Magic Fang, otherwise, it becomes difficult without a magic weapon. (Though a friendly Bard or Rogue with Use Magic Device could help you here, but many players seem to oversee these oppertunities) Mustrum Ridcully [/QUOTE]
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What is the best way to create effective Monk only with core rules?
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