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General Tabletop Discussion
*Pathfinder & Starfinder
What is the best way to create effective Monk only with core rules?
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<blockquote data-quote="Jeremy" data-source="post: 239803" data-attributes="member: 4036"><p>Perhaps you are misunderstanding me, perhaps you just like taking shots at me. Regardless I'd appreciate it if you didn't simply call my opinions baseless. I am capable of being wrong like everyone else.</p><p></p><p>Now if you'll allow me to repeat myself again, I said that WotC's system for dealing with monstrous monks is similar to gamecat's house rule.</p><p></p><p>Yes, it does not factor in the claws and talons, bone ridges and dimensional hands that exist out there but if it did it would be precisely like gamecat's system which is not what I've said.</p><p></p><p>It's similar. Meaning if you wanted to afford some advantage to medium sized natural weapon armed monks you could. Its foundations are in the rules and are expandable from there.</p><p></p><p>I'm sorry this upsets you so but maybe you need to cut down on the caffeine a little. No, forget that, that might be construed as an attack too. Suffice it to say, I do not generally indulge in flame wars and generally apply to the following popular politically incorrect slogan.</p><p></p><p>"Arguing on the internet is like the Special Olympics. Even if you win, you're still retarded."</p><p></p><p>So that said, calm down if you like, bash me if you like, but please, don't expect me to respond to your posts any further if you do.</p></blockquote><p></p>
[QUOTE="Jeremy, post: 239803, member: 4036"] Perhaps you are misunderstanding me, perhaps you just like taking shots at me. Regardless I'd appreciate it if you didn't simply call my opinions baseless. I am capable of being wrong like everyone else. Now if you'll allow me to repeat myself again, I said that WotC's system for dealing with monstrous monks is similar to gamecat's house rule. Yes, it does not factor in the claws and talons, bone ridges and dimensional hands that exist out there but if it did it would be precisely like gamecat's system which is not what I've said. It's similar. Meaning if you wanted to afford some advantage to medium sized natural weapon armed monks you could. Its foundations are in the rules and are expandable from there. I'm sorry this upsets you so but maybe you need to cut down on the caffeine a little. No, forget that, that might be construed as an attack too. Suffice it to say, I do not generally indulge in flame wars and generally apply to the following popular politically incorrect slogan. "Arguing on the internet is like the Special Olympics. Even if you win, you're still retarded." So that said, calm down if you like, bash me if you like, but please, don't expect me to respond to your posts any further if you do. [/QUOTE]
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What is the best way to create effective Monk only with core rules?
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