Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What is the best way to handle ‘magic resistance’ in D&D 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ro" data-source="post: 7288980" data-attributes="member: 6890747"><p>Magic Initiate: Absorb Elements, Resistance, Guidance is pretty close to what you are looking for.</p><p></p><p>Advantage on a saving throw is roughly equivalent to proficiency statistically, which is half of Resilient. For Gnome Cunning, Int and Cha are mostly useless, so it is really a half-feat (+1 ASI) in value. In contrast, Dex, Con, and Str are all much more useful than Int and Cha, and so advantage against all magic would be worth +4 ASI.</p><p></p><p>Absorb Elements is excellent, but only applies to damage, costs your reaction, and costs a spell slot. Through Magic Initiate it would be worth about +1 ASI, or maybe slightly less depending on how you rate cantrips.</p><p></p><p>Elves already have more benefits than most other races, including Gnomes. On a scale like the Musicus Scale, an Elf is score with about +7 ASI of racial bonuses (including their Dex and Int/Wis ASIs). Around 6.5 or 7 is a good target for race design, to stay balanced with existing races. If you want to give them more, it's important to sacrifice something else, or do it with feats.</p><p></p><p>Full magic resistance (advantage on saves against magic) would be a two-feat feature: Feat 1: Wis/Str/Int, Feat 2: Con/Dex/Cha? Keep Int and Cha separate and Str and Con separate, and keep Str in the first one to make the second feat the better of the two.</p></blockquote><p></p>
[QUOTE="ro, post: 7288980, member: 6890747"] Magic Initiate: Absorb Elements, Resistance, Guidance is pretty close to what you are looking for. Advantage on a saving throw is roughly equivalent to proficiency statistically, which is half of Resilient. For Gnome Cunning, Int and Cha are mostly useless, so it is really a half-feat (+1 ASI) in value. In contrast, Dex, Con, and Str are all much more useful than Int and Cha, and so advantage against all magic would be worth +4 ASI. Absorb Elements is excellent, but only applies to damage, costs your reaction, and costs a spell slot. Through Magic Initiate it would be worth about +1 ASI, or maybe slightly less depending on how you rate cantrips. Elves already have more benefits than most other races, including Gnomes. On a scale like the Musicus Scale, an Elf is score with about +7 ASI of racial bonuses (including their Dex and Int/Wis ASIs). Around 6.5 or 7 is a good target for race design, to stay balanced with existing races. If you want to give them more, it's important to sacrifice something else, or do it with feats. Full magic resistance (advantage on saves against magic) would be a two-feat feature: Feat 1: Wis/Str/Int, Feat 2: Con/Dex/Cha? Keep Int and Cha separate and Str and Con separate, and keep Str in the first one to make the second feat the better of the two. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is the best way to handle ‘magic resistance’ in D&D 5e?
Top