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What is the best way to handle ‘magic resistance’ in D&D 5e?
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<blockquote data-quote="Yaarel" data-source="post: 7290723" data-attributes="member: 58172"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6801299" target="_blank">Horwath</a></u></strong></em></p><p></p><p>Good catch.</p><p></p><p>I notice the Abjurer gains an advantage against all ‘spells’, rather than versus all ‘magic’. For example, psionics would bypass this resistance because even tho psionics is ‘magic’, it isnt a ‘spell’ per se. At least this would be the case according to the way the Unearthed Arcana articles have been describing psionics. The Spell Save Advantage would apply to magic items that cast ‘spells’.</p><p></p><p>Spell Save Advantage seems more powerful than any of the magic resistance feats − Fey Fortitude, Fey Reflex, or Fey Cunning. Spell Save Advantage might be worth two feats in comparison? </p><p></p><p>On the other hand, Spell Damage Resistance seems worth a feat.</p><p></p><p>Both put together, Spell Save Advantage and Spell Damage Resistance, is by design comparable to other Level 14 Wizard features. This includes Evoker Maximize Spell Damage once (or more) per long rest, which seems powerful. But it also includes the Illusionist temporary object, which seems much less powerful for a Level 14 Wizard. Since the Wizard Level 14 feature seems imbalanced, it is more difficult to gauge the worth of the Abjurer features. Is the Level 14 Wizard feature supposed to be worth a half feat, one feat, two, three, four?</p><p></p><p>You might be right, it might be Spell Save Advantage and Spell Damage Resistance are ‘supposed’ to be worth about two feats by design. But whether that is actually true, is a different question.</p><p></p><p>If Spell Save Advantage is worth about a feat, then Cunning is worth about a half feat. This might be true, but probably, Cunning is worth about a feat, and Spell Save Advantage is worth about two feats.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7290723, member: 58172"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6801299"]Horwath[/URL][/U][/B][/I] Good catch. I notice the Abjurer gains an advantage against all ‘spells’, rather than versus all ‘magic’. For example, psionics would bypass this resistance because even tho psionics is ‘magic’, it isnt a ‘spell’ per se. At least this would be the case according to the way the Unearthed Arcana articles have been describing psionics. The Spell Save Advantage would apply to magic items that cast ‘spells’. Spell Save Advantage seems more powerful than any of the magic resistance feats − Fey Fortitude, Fey Reflex, or Fey Cunning. Spell Save Advantage might be worth two feats in comparison? On the other hand, Spell Damage Resistance seems worth a feat. Both put together, Spell Save Advantage and Spell Damage Resistance, is by design comparable to other Level 14 Wizard features. This includes Evoker Maximize Spell Damage once (or more) per long rest, which seems powerful. But it also includes the Illusionist temporary object, which seems much less powerful for a Level 14 Wizard. Since the Wizard Level 14 feature seems imbalanced, it is more difficult to gauge the worth of the Abjurer features. Is the Level 14 Wizard feature supposed to be worth a half feat, one feat, two, three, four? You might be right, it might be Spell Save Advantage and Spell Damage Resistance are ‘supposed’ to be worth about two feats by design. But whether that is actually true, is a different question. If Spell Save Advantage is worth about a feat, then Cunning is worth about a half feat. This might be true, but probably, Cunning is worth about a feat, and Spell Save Advantage is worth about two feats. [/QUOTE]
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What is the best way to handle ‘magic resistance’ in D&D 5e?
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