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What is the cost of forgiveness?
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<blockquote data-quote="frankthedm" data-source="post: 2875016" data-attributes="member: 1164"><p>And one more thing, other than clerics, paladins and a few other odd folks, D&D NPC give praise to <em>multiple</em> gods. Some will temples will do better than others depending on the area, but if a commoner donates 10% of his value to divine expendatures, that also gets divided up amoung a lot of gods.</p><p></p><p><strong>Forgiveness costs 3000 gold, available in large cities.</strong></p><p>5th level <em>Atonement </em> spell cast by a 9th level caster. 450 gp </p><p>Care and handling of the expensive spell focus. 50 gp</p><p>Reinbursment for the 500 XP it costs him. 2500 gp</p><p>Being sent on a <em>Quest </em>to prove you are worthy. Priceless</p><p> </p><p><span style="font-size: 9px">Atonement</span></p><p><span style="font-size: 9px">Abjuration</span></p><p><span style="font-size: 9px">Level: Clr 5, Drd 5 </span></p><p><span style="font-size: 9px">Components: V, S, M, F, DF, XP </span></p><p><span style="font-size: 9px">Casting Time: 1 hour </span></p><p><span style="font-size: 9px">Range: Touch </span></p><p><span style="font-size: 9px">Target: Living creature touched </span></p><p><span style="font-size: 9px">Duration: Instantaneous </span></p><p><span style="font-size: 9px">Saving Throw: None </span></p><p><span style="font-size: 9px">Spell Resistance: Yes </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">This spell removes the burden of evil acts or misdeeds from the subject. The creature seeking atonement must be truly repentant and desirous of setting right its misdeeds. If the atoning creature committed the evil act unwittingly or under some form of compulsion, atonement operates normally at no cost to you. However, in the case of a creature atoning for deliberate misdeeds and acts of a knowing and willful nature, you must intercede with your deity (requiring you to expend 500 XP) in order to expunge the subject’s burden. Many casters first assign a subject of this sort a quest (see geas/quest) or similar penance to determine whether the creature is truly contrite before casting the atonement spell on its behalf. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Atonement may be cast for one of several purposes, depending on the version selected. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Reverse Magical Alignment Change</span></p><p><span style="font-size: 9px">If a creature has had its alignment magically changed, atonement returns its alignment to its original status at no cost in experience points. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Restore Class</span></p><p><span style="font-size: 9px">A paladin who has lost her class features due to committing an evil act may have her paladinhood restored to her by this spell. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Restore Cleric or Druid Spell Powers</span></p><p><span style="font-size: 9px">A cleric or druid who has lost the ability to cast spells by incurring the anger of his or her deity may regain that ability by seeking atonement from another cleric of the same deity or another druid. If the transgression was intentional, the casting cleric loses 500 XP for his intercession. If the transgression was unintentional, he does not lose XP. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Redemption or Temptation</span></p><p><span style="font-size: 9px">You may cast this spell upon a creature of an opposing alignment in order to offer it a chance to change its alignment to match yours. The prospective subject must be present for the entire casting process. Upon completion of the spell, the subject freely chooses whether it retains its original alignment or acquiesces to your offer and changes to your alignment. No duress, compulsion, or magical influence can force the subject to take advantage of the opportunity offered if it is unwilling to abandon its old alignment. This use of the spell does not work on outsiders or any creature incapable of changing its alignment naturally. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Though the spell description refers to evil acts, atonement can also be used on any creature that has performed acts against its alignment, whether those acts are evil, good, chaotic, or lawful. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Note: Normally, changing alignment is up to the player. This use of atonement simply offers a believable way for a character to change his or her alignment drastically, suddenly, and definitively. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Material Component</span></p><p><span style="font-size: 9px">Burning incense. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Focus</span></p><p><span style="font-size: 9px">In addition to your holy symbol or normal divine focus, you need a set of prayer beads (or other prayer device, such as a prayer wheel or prayer book) worth at least 500 gp. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">XP Cost</span></p><p><span style="font-size: 9px">When cast for the benefit of a creature whose guilt was the result of deliberate acts, the cost to you is 500 XP per casting (see above). </span> </p><p></p><p><em>"May the Harvester stay his scythe."</em></p></blockquote><p></p>
[QUOTE="frankthedm, post: 2875016, member: 1164"] And one more thing, other than clerics, paladins and a few other odd folks, D&D NPC give praise to [I]multiple[/I] gods. Some will temples will do better than others depending on the area, but if a commoner donates 10% of his value to divine expendatures, that also gets divided up amoung a lot of gods. [B]Forgiveness costs 3000 gold, available in large cities.[/B] 5th level [I]Atonement [/I] spell cast by a 9th level caster. 450 gp Care and handling of the expensive spell focus. 50 gp Reinbursment for the 500 XP it costs him. 2500 gp Being sent on a [I]Quest [/I]to prove you are worthy. Priceless [SIZE=1]Atonement Abjuration Level: Clr 5, Drd 5 Components: V, S, M, F, DF, XP Casting Time: 1 hour Range: Touch Target: Living creature touched Duration: Instantaneous Saving Throw: None Spell Resistance: Yes This spell removes the burden of evil acts or misdeeds from the subject. The creature seeking atonement must be truly repentant and desirous of setting right its misdeeds. If the atoning creature committed the evil act unwittingly or under some form of compulsion, atonement operates normally at no cost to you. However, in the case of a creature atoning for deliberate misdeeds and acts of a knowing and willful nature, you must intercede with your deity (requiring you to expend 500 XP) in order to expunge the subject’s burden. Many casters first assign a subject of this sort a quest (see geas/quest) or similar penance to determine whether the creature is truly contrite before casting the atonement spell on its behalf. Atonement may be cast for one of several purposes, depending on the version selected. Reverse Magical Alignment Change If a creature has had its alignment magically changed, atonement returns its alignment to its original status at no cost in experience points. Restore Class A paladin who has lost her class features due to committing an evil act may have her paladinhood restored to her by this spell. Restore Cleric or Druid Spell Powers A cleric or druid who has lost the ability to cast spells by incurring the anger of his or her deity may regain that ability by seeking atonement from another cleric of the same deity or another druid. If the transgression was intentional, the casting cleric loses 500 XP for his intercession. If the transgression was unintentional, he does not lose XP. Redemption or Temptation You may cast this spell upon a creature of an opposing alignment in order to offer it a chance to change its alignment to match yours. The prospective subject must be present for the entire casting process. Upon completion of the spell, the subject freely chooses whether it retains its original alignment or acquiesces to your offer and changes to your alignment. No duress, compulsion, or magical influence can force the subject to take advantage of the opportunity offered if it is unwilling to abandon its old alignment. This use of the spell does not work on outsiders or any creature incapable of changing its alignment naturally. Though the spell description refers to evil acts, atonement can also be used on any creature that has performed acts against its alignment, whether those acts are evil, good, chaotic, or lawful. Note: Normally, changing alignment is up to the player. This use of atonement simply offers a believable way for a character to change his or her alignment drastically, suddenly, and definitively. Material Component Burning incense. Focus In addition to your holy symbol or normal divine focus, you need a set of prayer beads (or other prayer device, such as a prayer wheel or prayer book) worth at least 500 gp. XP Cost When cast for the benefit of a creature whose guilt was the result of deliberate acts, the cost to you is 500 XP per casting (see above). [/SIZE] [I]"May the Harvester stay his scythe."[/I] [/QUOTE]
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