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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What is the cost of one night at an Inn?
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<blockquote data-quote="Gus L" data-source="post: 9774041" data-attributes="member: 7045072"><p>Does it matter a lot? I'd assume that's a setting question and even in a Gygaxian vernacular fantasy setting its going to depend on the Inn. Generally I'd figure in big towns its more expensive then in roadhouses ... unless they happen to have a monopoly on a safe place to sleep.</p><p></p><p>Personally the thing I tend to do is say that "upkeep" (including restocking basic dungeoneering equipment like rope and torches) is essentially free. Instead I tend to offer overpriced ways to live more extravagantly in exchange for small bonuses (e.g. Pay for the inn to slaughter a pig/goat or other medium sized beast and feed you a nice meal from it - 25 GP - and gain a +1 to HP next session). In a big town it might be some kind of sybaritic high living for 500 - 1,000 GP and a reroll in the next session. My theory is that fixed cost sinks are boring and easy to forget - they feel like a tax on playing, while buying little bonuses with some kind of diegetic aspect is a player choice and feels better, mostly as it makes sense to people ("If I'd just found $30,000 in a scary tomb I'd get drunk on the best wine and food etc.") Carousing is another option but I tend to make that a gamble for extra XP vs. some consequence.</p></blockquote><p></p>
[QUOTE="Gus L, post: 9774041, member: 7045072"] Does it matter a lot? I'd assume that's a setting question and even in a Gygaxian vernacular fantasy setting its going to depend on the Inn. Generally I'd figure in big towns its more expensive then in roadhouses ... unless they happen to have a monopoly on a safe place to sleep. Personally the thing I tend to do is say that "upkeep" (including restocking basic dungeoneering equipment like rope and torches) is essentially free. Instead I tend to offer overpriced ways to live more extravagantly in exchange for small bonuses (e.g. Pay for the inn to slaughter a pig/goat or other medium sized beast and feed you a nice meal from it - 25 GP - and gain a +1 to HP next session). In a big town it might be some kind of sybaritic high living for 500 - 1,000 GP and a reroll in the next session. My theory is that fixed cost sinks are boring and easy to forget - they feel like a tax on playing, while buying little bonuses with some kind of diegetic aspect is a player choice and feels better, mostly as it makes sense to people ("If I'd just found $30,000 in a scary tomb I'd get drunk on the best wine and food etc.") Carousing is another option but I tend to make that a gamble for extra XP vs. some consequence. [/QUOTE]
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What is the cost of one night at an Inn?
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