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General Tabletop Discussion
*Pathfinder & Starfinder
What is the current state of the Battlemind?
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<blockquote data-quote="darkadelphia" data-source="post: 5260284" data-attributes="member: 59025"><p>I was a guest player in a friend's campaign last night (he's running Scales of War) and I decided to try out a Battlemind for the first time (no one in my groups has played any psionic characters except the monk). We were using the errata'd version, so Blurred Step seemed relatively effective in maintaining threatening position (though of course, sometimes forced decisions where I had to be abandon one mark to maintain another--the infamous shift and charge was never really possible, due to our strong two defender line and smart positioning in the back). Speed of Thought was very nice, allowing me to get some great positioning before the first attacks were made. Twisted Eye and Augmented Whirling Defense both proved very useful. All in all, I felt like I was just as effective as the party's Fighter. At 4th level, I feel like it's mechanically peachy--the biggest weakness in my eyes is that it has no clear roleplaying archetype.</p><p></p><p>I've seen a lot of posts here and elsewhere calling the Battlemind "the weakest class" and calling into question its ability to do its job, but it seems like many of those focus especially on the pre-errata Blurred Step. What does everyone (especially those playing Battleminds, and those who refuse to) think the state of the Battlemind is post-errata?</p></blockquote><p></p>
[QUOTE="darkadelphia, post: 5260284, member: 59025"] I was a guest player in a friend's campaign last night (he's running Scales of War) and I decided to try out a Battlemind for the first time (no one in my groups has played any psionic characters except the monk). We were using the errata'd version, so Blurred Step seemed relatively effective in maintaining threatening position (though of course, sometimes forced decisions where I had to be abandon one mark to maintain another--the infamous shift and charge was never really possible, due to our strong two defender line and smart positioning in the back). Speed of Thought was very nice, allowing me to get some great positioning before the first attacks were made. Twisted Eye and Augmented Whirling Defense both proved very useful. All in all, I felt like I was just as effective as the party's Fighter. At 4th level, I feel like it's mechanically peachy--the biggest weakness in my eyes is that it has no clear roleplaying archetype. I've seen a lot of posts here and elsewhere calling the Battlemind "the weakest class" and calling into question its ability to do its job, but it seems like many of those focus especially on the pre-errata Blurred Step. What does everyone (especially those playing Battleminds, and those who refuse to) think the state of the Battlemind is post-errata? [/QUOTE]
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What is the current state of the Battlemind?
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