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General Tabletop Discussion
*Pathfinder & Starfinder
What is the current state of the Battlemind?
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<blockquote data-quote="knightofround" data-source="post: 5260337" data-attributes="member: 27884"><p>I got a chance to play a friend's Dwarf 17 Battlemind a few days ago. That guy is godly. At first I thought their mark retribution was too weak, and it is, but they don't really need it. Melee training: CON is definitely a feat tax though. The battlemind does much less damage than the fighter, but they actually feel like a stronger defender because they're so much tougher and exert much more control over the enemies they are adjacent to.</p><p></p><p>Mostly due to hideously broken low level Battlemind powers.</p><p></p><p>Spectral Legion, level 3 at-will, you get the following with augment 1: 1[W]+[CON] damage, the target grants CA to all adjacent allies, and takes a -[CHA] penalty to all melee and close attacks until the end of your next turn. At level 17 this guy had a +6 CON and a +5 CHA. At level 17 he has 9 power points, so you can pretty much use that power as an at-will. -5 to all melee and close attacks is even better than a daze, plus you get the auto-grant CA rider too.</p><p></p><p>And then there's Lightning Rush, level 7 at-will immediate interrupt. It triggers when an enemy within 5 of squares of you targets an ally with attack. Then you move adjacent to the enemy, smack them with 1[W]+[CON], and you lose the next standard action your turn. Nifty, but nothing too broken there. The thing is, with Augment 2, the power becomes 2[W]+[CON], and you become the target of the triggering attack. Which is HUGE against enemies with AoEs; not only is this power really good on its own, if you know the enemy is going to AoE you can often make the enemy AOE nuke themselves and their allies instead of your team. And the nastiest part? It's an interrupt, so if the enemy *does* use an area attack, or a ranged attack, you get a free OA against the opponent.</p><p></p><p>Looking ahead at the epic tier powers, I don't see replacing either one of those ever. And Battleminds can only keep 3 at-will powers at any given time, so there's not a whole lot of room for growth.</p><p></p><p>Doesn't change the fact they're fun though. =P</p></blockquote><p></p>
[QUOTE="knightofround, post: 5260337, member: 27884"] I got a chance to play a friend's Dwarf 17 Battlemind a few days ago. That guy is godly. At first I thought their mark retribution was too weak, and it is, but they don't really need it. Melee training: CON is definitely a feat tax though. The battlemind does much less damage than the fighter, but they actually feel like a stronger defender because they're so much tougher and exert much more control over the enemies they are adjacent to. Mostly due to hideously broken low level Battlemind powers. Spectral Legion, level 3 at-will, you get the following with augment 1: 1[W]+[CON] damage, the target grants CA to all adjacent allies, and takes a -[CHA] penalty to all melee and close attacks until the end of your next turn. At level 17 this guy had a +6 CON and a +5 CHA. At level 17 he has 9 power points, so you can pretty much use that power as an at-will. -5 to all melee and close attacks is even better than a daze, plus you get the auto-grant CA rider too. And then there's Lightning Rush, level 7 at-will immediate interrupt. It triggers when an enemy within 5 of squares of you targets an ally with attack. Then you move adjacent to the enemy, smack them with 1[W]+[CON], and you lose the next standard action your turn. Nifty, but nothing too broken there. The thing is, with Augment 2, the power becomes 2[W]+[CON], and you become the target of the triggering attack. Which is HUGE against enemies with AoEs; not only is this power really good on its own, if you know the enemy is going to AoE you can often make the enemy AOE nuke themselves and their allies instead of your team. And the nastiest part? It's an interrupt, so if the enemy *does* use an area attack, or a ranged attack, you get a free OA against the opponent. Looking ahead at the epic tier powers, I don't see replacing either one of those ever. And Battleminds can only keep 3 at-will powers at any given time, so there's not a whole lot of room for growth. Doesn't change the fact they're fun though. =P [/QUOTE]
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What is the current state of the Battlemind?
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