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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What is the deal with MotW Feat Blindsight?
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<blockquote data-quote="cptg1481" data-source="post: 1162298" data-attributes="member: 5360"><p><strong>My Fix</strong></p><p></p><p>Had a PC with a Prc that gave blind sight and it was just tooooo overpowered as written, so...'</p><p></p><p>I gave him a few options for balance reasons.</p><p></p><p>1 Was you could use the ability as written except that because it is a conglomerate of all one's senses, low light, hearing, tremor sense and even ESP it was taxing to use therefore limited to 1x a day for every two levels in the class for 10 minutes. So, the plus (like the original), its almost impossible for monsters/baddies to overcome, the down side, the limited uses. The only way around it lies in etheralness.</p><p></p><p>2. Was tied to hearing a sort of echolocation and hightened awareness and therefore active all the time. Continual use is the plus, however, it is circumventable with a silence effect or move silently. The tradeoff was that there is a way around it (other than etheralness) unlike the original. </p><p></p><p>3. Was a sort of tremor sense, which was also always on, but the tradeoff was that flying creatures and those not on the same surface could get through.</p><p></p><p></p><p>I left scent out sense there was a feat for that.</p><p></p><p>I felt that it should work either tied to only one method or another either limited in its scope of opperation allowing some types of creatures/enemies a chance to get through, or limited in its durations/use. </p><p></p><p>Now there was a little more to it in my game so if you want the rest I'll either fax or e-mail it to ya. I lost the file but still have the paper and am too lazy to re-type it.</p><p></p><p>Worked out way better....than wow you automatically notice the invisible, creature who got 30 on his move silent roll again.....what do you do.</p></blockquote><p></p>
[QUOTE="cptg1481, post: 1162298, member: 5360"] [b]My Fix[/b] Had a PC with a Prc that gave blind sight and it was just tooooo overpowered as written, so...' I gave him a few options for balance reasons. 1 Was you could use the ability as written except that because it is a conglomerate of all one's senses, low light, hearing, tremor sense and even ESP it was taxing to use therefore limited to 1x a day for every two levels in the class for 10 minutes. So, the plus (like the original), its almost impossible for monsters/baddies to overcome, the down side, the limited uses. The only way around it lies in etheralness. 2. Was tied to hearing a sort of echolocation and hightened awareness and therefore active all the time. Continual use is the plus, however, it is circumventable with a silence effect or move silently. The tradeoff was that there is a way around it (other than etheralness) unlike the original. 3. Was a sort of tremor sense, which was also always on, but the tradeoff was that flying creatures and those not on the same surface could get through. I left scent out sense there was a feat for that. I felt that it should work either tied to only one method or another either limited in its scope of opperation allowing some types of creatures/enemies a chance to get through, or limited in its durations/use. Now there was a little more to it in my game so if you want the rest I'll either fax or e-mail it to ya. I lost the file but still have the paper and am too lazy to re-type it. Worked out way better....than wow you automatically notice the invisible, creature who got 30 on his move silent roll again.....what do you do. [/QUOTE]
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What is the deal with MotW Feat Blindsight?
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