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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What is the deal with MotW Feat Blindsight?
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<blockquote data-quote="Pielorinho" data-source="post: 1163964" data-attributes="member: 259"><p>An interesting discussion! My thoughts:</p><p> </p><p>1) The fact that "scent" is a feat that 3.0 druids got at 5th level for free is not entirely relevant. Druids also gain the ability to fly for free at 5th level, even though that's too powerful for any feat.</p><p>2) People complain about the loss of scent and blindsense more than, say, a cheetah's sprint because most people play in a Western-Europe-themed game, in which wolves and bats are far more common than cheetahs.</p><p>3) "Scent" isn't an overpowered ability, imho: although you can pinpoint the square a creature is in (under specific conditions), you still have a 50% concealment miss chance if you attack them.</p><p>4) Blindsight, as written, is way too powerful. If it comes up in my game again, I'll rule that it functions a little bit like true seeing: creatures with blindsight are unaffected by visual illusions or concealment due to darkness, but must still make spot checks as normal, and gain no special ability to see behind cover. That would make it much more fair.</p><p>5) I hate the idea of wildshaped druids using equipment. It's bogus, IMO.</p><p>6) Although I love the "natural spell" feat for my own druid character, I'm reluctantly starting to think it's overpowered, by virtue of the fact that every single druid who reaches 6th level takes it. I'll probably change it in my next campaign to a metamagic feat with a +1 level cost.</p><p> </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1163964, member: 259"] An interesting discussion! My thoughts: 1) The fact that "scent" is a feat that 3.0 druids got at 5th level for free is not entirely relevant. Druids also gain the ability to fly for free at 5th level, even though that's too powerful for any feat. 2) People complain about the loss of scent and blindsense more than, say, a cheetah's sprint because most people play in a Western-Europe-themed game, in which wolves and bats are far more common than cheetahs. 3) "Scent" isn't an overpowered ability, imho: although you can pinpoint the square a creature is in (under specific conditions), you still have a 50% concealment miss chance if you attack them. 4) Blindsight, as written, is way too powerful. If it comes up in my game again, I'll rule that it functions a little bit like true seeing: creatures with blindsight are unaffected by visual illusions or concealment due to darkness, but must still make spot checks as normal, and gain no special ability to see behind cover. That would make it much more fair. 5) I hate the idea of wildshaped druids using equipment. It's bogus, IMO. 6) Although I love the "natural spell" feat for my own druid character, I'm reluctantly starting to think it's overpowered, by virtue of the fact that every single druid who reaches 6th level takes it. I'll probably change it in my next campaign to a metamagic feat with a +1 level cost. Daniel [/QUOTE]
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Community
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What is the deal with MotW Feat Blindsight?
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