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What is the deal with the ending of DCC#48 ("Vale of the Indus")?
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<blockquote data-quote="Noumenon" data-source="post: 4872536" data-attributes="member: 70102"><p>Okay now, this is the more interesting bit. I can't tell from the description what kind of battle the author intended the final encounter to be. The boss, Baldev, is a Lv 4 Cleric/Lv 2 monk ghoul. At the beginning of the encounter it says he raises all slain monks as zombies, and at the end he goes downstairs and looks to the shield guardian to save him. His equipment is a cloak of Charisma, a toga of Charisma, and sandals of striding and springing.</p><p></p><p>I guess the part I don't get is the monk bit. Why would you want Stunning Fist if you have a ghoul's paralysis ability? Why would you want unarmed strike if you can deliver touch spells? Why would a monk/cleric pump their Charisma, instead of their Wisdom?</p><p></p><p>Pumping Charisma helps the saving throws on the ghouls' ability, and I suppose it would help with checks to control undead. He also has desecrate. That makes me think the zombie monks are supposed to be an important part of the encounter. But the encounter is based in a 30x30 room, and the zombies are outside.</p><p></p><p>And then there's the shield guardian -- he's supposed to flee to it after he loses only 20 hp. So the zombie encounter must not be that important after all. After that it'll just be him and his monk abilities. I dunno what to do with this guy. I'd like to make him into more of a monk-cleric who can deliver touch spells while striking, or something. But I'm still not sure exactly how the author envisioned him working.</p></blockquote><p></p>
[QUOTE="Noumenon, post: 4872536, member: 70102"] Okay now, this is the more interesting bit. I can't tell from the description what kind of battle the author intended the final encounter to be. The boss, Baldev, is a Lv 4 Cleric/Lv 2 monk ghoul. At the beginning of the encounter it says he raises all slain monks as zombies, and at the end he goes downstairs and looks to the shield guardian to save him. His equipment is a cloak of Charisma, a toga of Charisma, and sandals of striding and springing. I guess the part I don't get is the monk bit. Why would you want Stunning Fist if you have a ghoul's paralysis ability? Why would you want unarmed strike if you can deliver touch spells? Why would a monk/cleric pump their Charisma, instead of their Wisdom? Pumping Charisma helps the saving throws on the ghouls' ability, and I suppose it would help with checks to control undead. He also has desecrate. That makes me think the zombie monks are supposed to be an important part of the encounter. But the encounter is based in a 30x30 room, and the zombies are outside. And then there's the shield guardian -- he's supposed to flee to it after he loses only 20 hp. So the zombie encounter must not be that important after all. After that it'll just be him and his monk abilities. I dunno what to do with this guy. I'd like to make him into more of a monk-cleric who can deliver touch spells while striking, or something. But I'm still not sure exactly how the author envisioned him working. [/QUOTE]
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What is the deal with the ending of DCC#48 ("Vale of the Indus")?
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