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What is the Deal with the Twilight Cleric?
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<blockquote data-quote="Willie the Duck" data-source="post: 9621144" data-attributes="member: 6799660"><p>Okay, but I hazard it was a rather special case. You were running HP attrition too fast to keep up with through other means, yes? It was make or break for the fight because you were attritioned right to the edge of your reserve/replenishment rate? Obviously any kind of benefit will mean that you win an encounter that is just at the edge of your ability to endure when you do have it. </p><p></p><p>In most cases, though, what it means is you come out of a fight without having had to have spent the time or actions keeping someone standing and/or spend resources on after-fight healing. It doesn't 'win the fight' in the same way a complex crowd control and summoned allies combo works (or amongst enemies something like running into a whole slew of Intellect Devourers).</p><p></p><p>This is why I'm comparing it to 2e bladesinger as compared to find city nukes -- it is straight up a durability/power-boost. It doesn't win the combats for you, it generally just lets you take on more overall adventuring.</p><p></p><p>I don't understand how that's not what I stated.</p><p></p><p>Right, and that's normally what it ends up doing -- your group just has an across the board boost in how much they can take on.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9621144, member: 6799660"] Okay, but I hazard it was a rather special case. You were running HP attrition too fast to keep up with through other means, yes? It was make or break for the fight because you were attritioned right to the edge of your reserve/replenishment rate? Obviously any kind of benefit will mean that you win an encounter that is just at the edge of your ability to endure when you do have it. In most cases, though, what it means is you come out of a fight without having had to have spent the time or actions keeping someone standing and/or spend resources on after-fight healing. It doesn't 'win the fight' in the same way a complex crowd control and summoned allies combo works (or amongst enemies something like running into a whole slew of Intellect Devourers). This is why I'm comparing it to 2e bladesinger as compared to find city nukes -- it is straight up a durability/power-boost. It doesn't win the combats for you, it generally just lets you take on more overall adventuring. I don't understand how that's not what I stated. Right, and that's normally what it ends up doing -- your group just has an across the board boost in how much they can take on. [/QUOTE]
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What is the Deal with the Twilight Cleric?
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