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*Dungeons & Dragons
What is the Deal with the Twilight Cleric?
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<blockquote data-quote="CleverNickName" data-source="post: 9621174" data-attributes="member: 50987"><p>Thanks for the replies, everyone. I knew y'all would have the details.</p><ul> <li data-xf-list-type="ul">I think the ability to grant darkvision to everyone in the party is a non-issue, though, since most of us already have it. The massive range of darkvision is pretty impressive, though; I can see that would be very frustrating to our DM. (He was pretty tired of my warlock's Devil's Sight invocation a couple of years ago, this might bring up some bad memories.)</li> <li data-xf-list-type="ul">I didn't notice the heavy armor and weapons proficiency when I first read through the class. I agree with [USER=6910340]@Burnside[/USER]--that just seems like a weird thing to include for a "twilight" character. I'm not sure why it was necessary.</li> <li data-xf-list-type="ul">The worst thing is going to be the temporary hit points. That's a lot of healing...like, A LOT, and unlike most clerical healing it can't be countered or dispelled since it's not a spell. I worry that our DM is going to just up the damage output of the monsters to compensate for it. Skeletons will start carrying around greataxes and halberds instead of scimitars, enemy casters will start preparing more AoE spells, that sort of thing.</li> <li data-xf-list-type="ul">And the temp hp aura also sounds like a tracking nightmare. It sounds like every player in the group is going to have to manage two different pools of hit points every round, and we already struggle with just one. Fortunately we're going to be running this on Roll20, so we will probably end up creating a macro for it. Have it apply Xd6 points to the $temp_hp string on token drop if $aura1 is true, or somesuch.</li> <li data-xf-list-type="ul">Come to think of it: Roll20 can manage the 300' darkvision too, since the maps are all going to be Dynamically Lit. Just toggle it on, and our Night Vision increases from 60 to 300. It'll be hands-off for everyone once it's set up.</li> </ul><p>Anyway. Thanks again for your input...keep it coming!</p><p></p><p>Well, I'm not the DM in this gaming group, so it's not up to me to ban anything. I was just being paranoid, and worried that one of my fellow players was going to make trouble for the group. We've had a couple of different characters with Silvery Barbs over the years and we didn't notice any issues--so if the TC is comparable to that, we're probably going to be okay.</p><p></p><p>But, yeah...our DM is going to be frustrated with this class, for sure.</p><p></p><p>(as an aside, I've never heard anyone complain about "casters vs martials" outside of EN World.)</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 9621174, member: 50987"] Thanks for the replies, everyone. I knew y'all would have the details. [LIST] [*]I think the ability to grant darkvision to everyone in the party is a non-issue, though, since most of us already have it. The massive range of darkvision is pretty impressive, though; I can see that would be very frustrating to our DM. (He was pretty tired of my warlock's Devil's Sight invocation a couple of years ago, this might bring up some bad memories.) [*]I didn't notice the heavy armor and weapons proficiency when I first read through the class. I agree with [USER=6910340]@Burnside[/USER]--that just seems like a weird thing to include for a "twilight" character. I'm not sure why it was necessary. [*]The worst thing is going to be the temporary hit points. That's a lot of healing...like, A LOT, and unlike most clerical healing it can't be countered or dispelled since it's not a spell. I worry that our DM is going to just up the damage output of the monsters to compensate for it. Skeletons will start carrying around greataxes and halberds instead of scimitars, enemy casters will start preparing more AoE spells, that sort of thing. [*]And the temp hp aura also sounds like a tracking nightmare. It sounds like every player in the group is going to have to manage two different pools of hit points every round, and we already struggle with just one. Fortunately we're going to be running this on Roll20, so we will probably end up creating a macro for it. Have it apply Xd6 points to the $temp_hp string on token drop if $aura1 is true, or somesuch. [*]Come to think of it: Roll20 can manage the 300' darkvision too, since the maps are all going to be Dynamically Lit. Just toggle it on, and our Night Vision increases from 60 to 300. It'll be hands-off for everyone once it's set up. [/LIST] Anyway. Thanks again for your input...keep it coming! Well, I'm not the DM in this gaming group, so it's not up to me to ban anything. I was just being paranoid, and worried that one of my fellow players was going to make trouble for the group. We've had a couple of different characters with Silvery Barbs over the years and we didn't notice any issues--so if the TC is comparable to that, we're probably going to be okay. But, yeah...our DM is going to be frustrated with this class, for sure. (as an aside, I've never heard anyone complain about "casters vs martials" outside of EN World.) [/QUOTE]
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What is the Deal with the Twilight Cleric?
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