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General Tabletop Discussion
*Dungeons & Dragons
What is the Deal with the Twilight Cleric?
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<blockquote data-quote="Sword of Spirit" data-source="post: 9624383" data-attributes="member: 6677017"><p>I usually only ban subclasses if I don't like the fluff--and I often try to tweak the fluff a bit to make it fit first. Subclasses that are over or underpowered I can just fix without much trouble. After all, I paid for this and I want it to be available.</p><p></p><p>After looking at it for a bit, I just banned Twilight cleric. It's an absolute mechanical mess, and fixing it would essentially involve just taking the twilight concept (so basically good for Selune, and maybe some fantasy-historical moon gods) and making completely different mechanics for a relatively niche concept. Light domain can cover moon theme. On the other hand, I'm going to fix the mechanics on Mike Mearls Darkness domain, because that's a much broader concept that works for different things (including if the theme you are going for is more about night than moon).</p><p></p><p>Before somebody points out that I said only ban subclasses for fluff, but then criticized this subclass for mechanics before banning it for fluff, completely making any mechanical criticisms irrelevant--that'snt what I said or did.</p><p></p><p>I uniquely banned it for mechanical reasons, and indicated that the fluff was also weak enough that I wasn't going to go through the extraordinary rebuilding I would have to do to mechanically fix it. Heck, even if I loved the fluff, I would have to essentially completely mechanical create a replacement. Had it been a more compelling concept I might have done so, and it would have been more work than any other subclass.</p><p></p><p>I brought up that extra info that could be confusing at first glance because I personally value informational context rather than "just the facts". It's more useful.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 9624383, member: 6677017"] I usually only ban subclasses if I don't like the fluff--and I often try to tweak the fluff a bit to make it fit first. Subclasses that are over or underpowered I can just fix without much trouble. After all, I paid for this and I want it to be available. After looking at it for a bit, I just banned Twilight cleric. It's an absolute mechanical mess, and fixing it would essentially involve just taking the twilight concept (so basically good for Selune, and maybe some fantasy-historical moon gods) and making completely different mechanics for a relatively niche concept. Light domain can cover moon theme. On the other hand, I'm going to fix the mechanics on Mike Mearls Darkness domain, because that's a much broader concept that works for different things (including if the theme you are going for is more about night than moon). Before somebody points out that I said only ban subclasses for fluff, but then criticized this subclass for mechanics before banning it for fluff, completely making any mechanical criticisms irrelevant--that'snt what I said or did. I uniquely banned it for mechanical reasons, and indicated that the fluff was also weak enough that I wasn't going to go through the extraordinary rebuilding I would have to do to mechanically fix it. Heck, even if I loved the fluff, I would have to essentially completely mechanical create a replacement. Had it been a more compelling concept I might have done so, and it would have been more work than any other subclass. I brought up that extra info that could be confusing at first glance because I personally value informational context rather than "just the facts". It's more useful. [/QUOTE]
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What is the Deal with the Twilight Cleric?
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