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What is the Deal with the Twilight Cleric?
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<blockquote data-quote="James Gasik" data-source="post: 9627816" data-attributes="member: 6877472"><p>The problem with builds like this is that how they warp the game around them might not be particularly noticeable to other players. I had a DMM Persist Cleric in a 3.5 game (if you know, you know) who solely cast buff spells on the party with absurdly long durations. I was up front with my plans, and the DM started off on board, but slowly began to go mad as the party's boosted numbers let them coast through level-appropriate challenges (and even some that were far from level-appropriate). Meanwhile, the other players rarely saw me do more than use a wand or a Reserve Feat, and I remember a time when another player actually complained that I should be doing more to "pull my own weight".</p><p></p><p>Then I had to miss a session and they all died.</p><p></p><p>5e, in particular, seems designed to only occasionally challenge it's players. If they're not taking much real damage and don't spend a lot of time bleeding out on the ground, I doubt they're going to find any problem with it. They might not even see the Twilight Cleric as particularly stronger than any other Cleric (heck, they might be like, "why can't you be a Life Cleric for bigger heals?" lol).</p><p></p><p>This isn't broken on the level of "I did 55% of the damage to the boss, keep up, scrubs". It's a force multiplier, letting everyone else stronger/more resilient. It's not even the most egregious thing a Cleric can do (Spirit Guardians, oh my Gygax!).</p><p></p><p>But it is the kind of thing that requires more specialized tactics to defeat. A lot of DM's will be annoyed by this, as they can't rightly make every encounter an AoE fest. However, to a point, I think they can. After all, just imagine that Twilight Clerics become popular in your campaign world. People will sit up and take notice. Other types of Clerics may crusade against the upstarts! Tactics will evolve. Casters with AoE spells, fire arrows, poison, and other things that will chew through those temps or simply not care about them (like evil necromancers deciding to start raising armies of Shadows instead of Zombies) are a natural consequence.</p><p></p><p>I know, it'd be easier if there wasn't a proud nail, but players finding ways to warp the game around them is nothing new and should be expected. If it isn't this, it'll be something else. Banning and house ruling away every such problem will get tedious in the long run. Not to belittle anyone's frustration- it's obnoxious when something that seems too good comes along.</p><p></p><p>But put into perspective, it might not be as big a problem as it seems. A big creature can just squash the Cleric flat, temps or no temps. A Dragon can spread hefty damage around just as well. There's lots of ways to nickel and dime these temps away, and you can't take an hour nap between every fight.</p><p></p><p>YMMV, but I think a Peace Cleric is more obnoxious, as it becomes very difficult to pile damage onto one character with them around.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9627816, member: 6877472"] The problem with builds like this is that how they warp the game around them might not be particularly noticeable to other players. I had a DMM Persist Cleric in a 3.5 game (if you know, you know) who solely cast buff spells on the party with absurdly long durations. I was up front with my plans, and the DM started off on board, but slowly began to go mad as the party's boosted numbers let them coast through level-appropriate challenges (and even some that were far from level-appropriate). Meanwhile, the other players rarely saw me do more than use a wand or a Reserve Feat, and I remember a time when another player actually complained that I should be doing more to "pull my own weight". Then I had to miss a session and they all died. 5e, in particular, seems designed to only occasionally challenge it's players. If they're not taking much real damage and don't spend a lot of time bleeding out on the ground, I doubt they're going to find any problem with it. They might not even see the Twilight Cleric as particularly stronger than any other Cleric (heck, they might be like, "why can't you be a Life Cleric for bigger heals?" lol). This isn't broken on the level of "I did 55% of the damage to the boss, keep up, scrubs". It's a force multiplier, letting everyone else stronger/more resilient. It's not even the most egregious thing a Cleric can do (Spirit Guardians, oh my Gygax!). But it is the kind of thing that requires more specialized tactics to defeat. A lot of DM's will be annoyed by this, as they can't rightly make every encounter an AoE fest. However, to a point, I think they can. After all, just imagine that Twilight Clerics become popular in your campaign world. People will sit up and take notice. Other types of Clerics may crusade against the upstarts! Tactics will evolve. Casters with AoE spells, fire arrows, poison, and other things that will chew through those temps or simply not care about them (like evil necromancers deciding to start raising armies of Shadows instead of Zombies) are a natural consequence. I know, it'd be easier if there wasn't a proud nail, but players finding ways to warp the game around them is nothing new and should be expected. If it isn't this, it'll be something else. Banning and house ruling away every such problem will get tedious in the long run. Not to belittle anyone's frustration- it's obnoxious when something that seems too good comes along. But put into perspective, it might not be as big a problem as it seems. A big creature can just squash the Cleric flat, temps or no temps. A Dragon can spread hefty damage around just as well. There's lots of ways to nickel and dime these temps away, and you can't take an hour nap between every fight. YMMV, but I think a Peace Cleric is more obnoxious, as it becomes very difficult to pile damage onto one character with them around. [/QUOTE]
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