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what is the difference between enchantment magic and illusion magic?
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<blockquote data-quote="toucanbuzz" data-source="post: 8223313" data-attributes="member: 19270"><p><strong>Illusion</strong></p><p></p><p>The AD&D "Complete Wizard's Handbook" described Illusion as the school that <em>"bends reality to create apparent changes in the environment, in the caster, or in [others]."</em> This was different from the school of Alteration (aka Transmutation) that actually modified matter. Illusion magic had two primary forms: <strong>illusions</strong> (simulating reality, such as creating images and sounds that can't actually do anything (e.g. the sound can't ever be loud enough to harm someone's ears)) and <strong>phantasms</strong> (evoking a response from the target by preying upon their 5 senses, often fear-based).</p><p></p><p>While Phantasm-style magic would seem similar to enchantments (below), they were different insofar as [USER=8863]@Orius[/USER] and [USER=6788736]@Flamestrike[/USER] put it in that they modify what you're "sensing" (whether by eyes or other means), and most prey upon a primal response of fear. Unlike enchanters, the illusionist is not taking control of the target's mind. Phantasms can't direct the target where to flee to.</p><p></p><p><strong>Enchantment</strong></p><p></p><p>From the same source, enchantments actually changed the mental or emotion state of a creature, usually to force something the target normally wouldn't want to do. </p><p></p><p>As to <em>Phantasmal Force, </em>it was nerfed (originally affected anyone who saw it, way too strong) but returned to its AD&D roots of what it did. Regardless, it seems to function just like a single-target phantasm in that it modifies what the target senses. It can't make the target cross the illusionary bridge, but it can scramble the 5 senses. </p><p></p><p>An enchantment spell, on the other hand, would generally force the creature to step into the chasm, knowing full well there's no bridge but there's nothing they can do about it.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8223313, member: 19270"] [B]Illusion[/B] The AD&D "Complete Wizard's Handbook" described Illusion as the school that [I]"bends reality to create apparent changes in the environment, in the caster, or in [others]."[/I] This was different from the school of Alteration (aka Transmutation) that actually modified matter. Illusion magic had two primary forms: [B]illusions[/B] (simulating reality, such as creating images and sounds that can't actually do anything (e.g. the sound can't ever be loud enough to harm someone's ears)) and [B]phantasms[/B] (evoking a response from the target by preying upon their 5 senses, often fear-based). While Phantasm-style magic would seem similar to enchantments (below), they were different insofar as [USER=8863]@Orius[/USER] and [USER=6788736]@Flamestrike[/USER] put it in that they modify what you're "sensing" (whether by eyes or other means), and most prey upon a primal response of fear. Unlike enchanters, the illusionist is not taking control of the target's mind. Phantasms can't direct the target where to flee to. [B]Enchantment[/B] From the same source, enchantments actually changed the mental or emotion state of a creature, usually to force something the target normally wouldn't want to do. As to [I]Phantasmal Force, [/I]it was nerfed (originally affected anyone who saw it, way too strong) but returned to its AD&D roots of what it did. Regardless, it seems to function just like a single-target phantasm in that it modifies what the target senses. It can't make the target cross the illusionary bridge, but it can scramble the 5 senses. An enchantment spell, on the other hand, would generally force the creature to step into the chasm, knowing full well there's no bridge but there's nothing they can do about it. [/QUOTE]
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