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General Tabletop Discussion
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what is the difference between enchantment magic and illusion magic?
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<blockquote data-quote="steeldragons" data-source="post: 8223397" data-attributes="member: 92511"><p>Yeah. Arcane Magic breakdown in my world has been altered somewhat.</p><p></p><p>There is Illusion and Enchantment magic, but only Illusionist [specialist] mages.</p><p></p><p>There is Conjuration and Evocation magic, but only Conjuror [specialist] mages. There are no "Evokers," as such. If one wants to just be "blasty-mage damage-guy" that's up to the player to seek out those spells that do that, and then overwhelmingly prepare damage-dealing energy spells. "Blaster mage" is a mode of play, not a character archetype. There is a homebrewed caste of elementalist mages whose spells include all energy-generating and conjuration spells of their [cardinal] element type, but also incorporate certain other kinds of thematic spells associated with their element [mostly those qualities associated per the tarot], called "Elemancers."</p><p></p><p>Necromancy has actually been expanded to include "Vivocation" [positive energy/life-related & healing magic]. Together they form the "School of Pneuma." I borrowed the term from the ancient greek word for "Spirit." I figure that covered the bases of "Life/Death/Positive/Negative Energy Magic" that deals in souls and healing and undead and Radiant/Necrotic damage types. All the life-dead-afterlife stuff. So, there are Necromancers, but there are also "Vivokers"...or "Vivorcerers." I vacillate on which I like better.</p><p></p><p>Abjuration Magic includes a great deal of Divination. The best defense is best and most effective if it is informed. Knowing what it is you need protection from is essential for the highly respected "Abjurists." [I just like the sound of it better than "Abjur-er." blech.]</p><p></p><p>But, I still have Diviners as their own/separate specialist and school in-world. "The Art of Knowing" is, after all, at the very base of all magical belief and practice...seeking and mastering what is Unknown. Those for whom the Unknown /is/ Known is the very definition of a magic-user.</p><p></p><p>Transmutation is, of course, also quintessential to what all mythological and historic "Magic/Sorcery/Miracle" is. "The Art of Changing [What is]," making one thing to another is the very core of what is believed to be "magic." So transmutation spells are found in just about everyone's arsenal to a greater or lesser degree.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 8223397, member: 92511"] Yeah. Arcane Magic breakdown in my world has been altered somewhat. There is Illusion and Enchantment magic, but only Illusionist [specialist] mages. There is Conjuration and Evocation magic, but only Conjuror [specialist] mages. There are no "Evokers," as such. If one wants to just be "blasty-mage damage-guy" that's up to the player to seek out those spells that do that, and then overwhelmingly prepare damage-dealing energy spells. "Blaster mage" is a mode of play, not a character archetype. There is a homebrewed caste of elementalist mages whose spells include all energy-generating and conjuration spells of their [cardinal] element type, but also incorporate certain other kinds of thematic spells associated with their element [mostly those qualities associated per the tarot], called "Elemancers." Necromancy has actually been expanded to include "Vivocation" [positive energy/life-related & healing magic]. Together they form the "School of Pneuma." I borrowed the term from the ancient greek word for "Spirit." I figure that covered the bases of "Life/Death/Positive/Negative Energy Magic" that deals in souls and healing and undead and Radiant/Necrotic damage types. All the life-dead-afterlife stuff. So, there are Necromancers, but there are also "Vivokers"...or "Vivorcerers." I vacillate on which I like better. Abjuration Magic includes a great deal of Divination. The best defense is best and most effective if it is informed. Knowing what it is you need protection from is essential for the highly respected "Abjurists." [I just like the sound of it better than "Abjur-er." blech.] But, I still have Diviners as their own/separate specialist and school in-world. "The Art of Knowing" is, after all, at the very base of all magical belief and practice...seeking and mastering what is Unknown. Those for whom the Unknown /is/ Known is the very definition of a magic-user. Transmutation is, of course, also quintessential to what all mythological and historic "Magic/Sorcery/Miracle" is. "The Art of Changing [What is]," making one thing to another is the very core of what is believed to be "magic." So transmutation spells are found in just about everyone's arsenal to a greater or lesser degree. [/QUOTE]
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