Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What is the difference between push, pull, shift and slide?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sunmaster" data-source="post: 4111729" data-attributes="member: 54722"><p>Hi ,</p><p></p><p>There are four types of movement inducing powers : push , pull, shift and slide.</p><p></p><p>Example for push:</p><p>Tide of Iron: push 1 square.</p><p></p><p>Example for shift:</p><p>Fox cunning: Shift 1 square.</p><p> </p><p>Example for slide:</p><p>Curse of dark dream : slide 3 squares.</p><p></p><p>Example for slide:</p><p>I canot find a power which lets the character slide. But "slide" is mentioned under "Stand your ground" for the dwarf fighter.</p><p></p><p>I hope someone can explain for me what are the differences between them.</p><p>For example, is a push a "must" and a slide a "can"? Or the other way around. </p><p>Are there saves against one type or even against all the types? </p><p>If there are names for each of the types - push, pull, slide, etc - then there have to be some differences, or not?</p><p></p><p>Then I hope someone can explain me the effects of these types: Can a push move you out of reach or can only a slide move you out of reach? </p><p>And other effects....</p><p></p><p></p><p></p><p>Disclaimer: I looked at the news_2008028.pdf but cannot explanations in it.</p><p>I read several threads about the Warlord and also about the movement rules but couldn't find explanations in them. This thread is _NOT_ about "good" or "bad" of these rules but it is only about the "how" and "why" - aka "understanding" -.</p></blockquote><p></p>
[QUOTE="sunmaster, post: 4111729, member: 54722"] Hi , There are four types of movement inducing powers : push , pull, shift and slide. Example for push: Tide of Iron: push 1 square. Example for shift: Fox cunning: Shift 1 square. Example for slide: Curse of dark dream : slide 3 squares. Example for slide: I canot find a power which lets the character slide. But "slide" is mentioned under "Stand your ground" for the dwarf fighter. I hope someone can explain for me what are the differences between them. For example, is a push a "must" and a slide a "can"? Or the other way around. Are there saves against one type or even against all the types? If there are names for each of the types - push, pull, slide, etc - then there have to be some differences, or not? Then I hope someone can explain me the effects of these types: Can a push move you out of reach or can only a slide move you out of reach? And other effects.... Disclaimer: I looked at the news_2008028.pdf but cannot explanations in it. I read several threads about the Warlord and also about the movement rules but couldn't find explanations in them. This thread is _NOT_ about "good" or "bad" of these rules but it is only about the "how" and "why" - aka "understanding" -. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What is the difference between push, pull, shift and slide?
Top