Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is the downside to simple systems?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bagpuss" data-source="post: 6144816" data-attributes="member: 3987"><p>Ah so you are introducing more complexity to meet a need... like I said would happen.</p><p></p><p></p><p></p><p>Indeed but in this example we were talking about a simple class based system. </p><p></p><p></p><p></p><p>Ah right, I'll just write "javelins" on my character sheet as well for an unlimited supply then?</p><p></p><p></p><p> </p><p>A ballista is a weapon, as is an ICBM, so more of a guideline than a rule.</p><p></p><p></p><p></p><p>Well it depends who you play with if something becomes a problem or not, personally I would have a problem with a character carrying 14 swords for example (and something you might want to do in D&D with various damage reductions). </p><p></p><p>Certainly you can ignore encumbrance and just use common sense, which is what we have generally done in D&D, only bothering to check it is someone had exceptionally low Strength (I think I had a mage who, with robes, a staff and his spell book, meant he could carry virtually nothing else), or exceptionally high Strength. However occasionally you will get a player that will exploit a rule, simple or complex, or players and GM's will have different ideas of what common sense is.</p><p></p><p></p><p></p><p>I'm providing extreme examples to illustrate the point and besides, shouldn't characters be able to pick up improvised weapons in this system? The disagreement will more likely occur somewhere nearer the middle, does a rapier do as much as greatsword, or a .22 do as much as a .50 cal?</p><p></p><p>Are you giving Dragon Warriors as an example simple encumbrance system? First there is no pattern to the Strength bonus that is straight forward to work out from Strength, then you actually double than bonus and subtract it from another number to get to the final value... that's a lot to remember or look up.</p><p></p><p></p><p></p><p>You have to admit that they tend to be though, or once they introduce these additional things they can become more complex.</p><p></p><p></p><p> </p><p>*blinks* Sorry I thought we were talking about simple systems.</p><p></p><p></p><p></p><p>What do you consider a complex game because to me D&D Rules Cyclopaedia isn't what I would call a simple game. Even though it has limited options, it has a number of different systems at work in it. It's been a while since I've looked at my copy, but I think there are occasions were rolling high is good and others where rolling low. You have tables for character progression, different systems for how each class works, etc. etc.</p><p></p><p></p><p></p><p>Really? You think balancing something like Hero or GURPS character generator is easier to write than something like FATE or Cortex?</p><p> </p><p></p><p></p><p></p><p>Could not agree less, simple systems often leave much to GM Fiat, or expecting group co-operation. They don't fix with Band-Aids in the book they tend to leave the players and GM to fix things to suit their home game.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 6144816, member: 3987"] Ah so you are introducing more complexity to meet a need... like I said would happen. Indeed but in this example we were talking about a simple class based system. Ah right, I'll just write "javelins" on my character sheet as well for an unlimited supply then? A ballista is a weapon, as is an ICBM, so more of a guideline than a rule. Well it depends who you play with if something becomes a problem or not, personally I would have a problem with a character carrying 14 swords for example (and something you might want to do in D&D with various damage reductions). Certainly you can ignore encumbrance and just use common sense, which is what we have generally done in D&D, only bothering to check it is someone had exceptionally low Strength (I think I had a mage who, with robes, a staff and his spell book, meant he could carry virtually nothing else), or exceptionally high Strength. However occasionally you will get a player that will exploit a rule, simple or complex, or players and GM's will have different ideas of what common sense is. I'm providing extreme examples to illustrate the point and besides, shouldn't characters be able to pick up improvised weapons in this system? The disagreement will more likely occur somewhere nearer the middle, does a rapier do as much as greatsword, or a .22 do as much as a .50 cal? Are you giving Dragon Warriors as an example simple encumbrance system? First there is no pattern to the Strength bonus that is straight forward to work out from Strength, then you actually double than bonus and subtract it from another number to get to the final value... that's a lot to remember or look up. You have to admit that they tend to be though, or once they introduce these additional things they can become more complex. *blinks* Sorry I thought we were talking about simple systems. What do you consider a complex game because to me D&D Rules Cyclopaedia isn't what I would call a simple game. Even though it has limited options, it has a number of different systems at work in it. It's been a while since I've looked at my copy, but I think there are occasions were rolling high is good and others where rolling low. You have tables for character progression, different systems for how each class works, etc. etc. Really? You think balancing something like Hero or GURPS character generator is easier to write than something like FATE or Cortex? Could not agree less, simple systems often leave much to GM Fiat, or expecting group co-operation. They don't fix with Band-Aids in the book they tend to leave the players and GM to fix things to suit their home game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is the downside to simple systems?
Top