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General Tabletop Discussion
*Dungeons & Dragons
What is the downside to simple systems?
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<blockquote data-quote="Bagpuss" data-source="post: 6145422" data-attributes="member: 3987"><p>It isn't a strawman, since it is only one example, you have it admit that many existing systems limit options, with good reason in some cases. For some people that's not a problem for others it is. You asked what the disadvantages are, that's one. It doesn't mean simple systems aren't without merit, just that for some people they aren't always the right tool for the job. Some people like complexity, and there are some thing complexity tends to do better.</p><p></p><p></p><p></p><p>you keep coming back to this as an example, but that first book was over 200 pages, now admittedly it was small paperback style so in normal RPG style and you ignore all none rules text you might get it down to 30 or so pages, but it didn't even have rules for magic. How can you say my point about limited options is a strawman when this is a prime example?</p><p></p><p>You start with only two classes and three races, and no magic simple enough, but then you add another book to add magic and more classes, then another book with another class and more rules that help support it, then another and another. Each time adding more options, but with more complexity, plus it's spread over 5 books by now, if you had put all the rules and classes into one book it would be well over your hypothetical 30 pages.</p><p></p><p>The rereleased Dragon Warriors rulebook is 256 pages, sure the core mechanic is simple "roll to hit, roll to danage" but so is any D20 system, or most other games, at their core.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 6145422, member: 3987"] It isn't a strawman, since it is only one example, you have it admit that many existing systems limit options, with good reason in some cases. For some people that's not a problem for others it is. You asked what the disadvantages are, that's one. It doesn't mean simple systems aren't without merit, just that for some people they aren't always the right tool for the job. Some people like complexity, and there are some thing complexity tends to do better. you keep coming back to this as an example, but that first book was over 200 pages, now admittedly it was small paperback style so in normal RPG style and you ignore all none rules text you might get it down to 30 or so pages, but it didn't even have rules for magic. How can you say my point about limited options is a strawman when this is a prime example? You start with only two classes and three races, and no magic simple enough, but then you add another book to add magic and more classes, then another book with another class and more rules that help support it, then another and another. Each time adding more options, but with more complexity, plus it's spread over 5 books by now, if you had put all the rules and classes into one book it would be well over your hypothetical 30 pages. The rereleased Dragon Warriors rulebook is 256 pages, sure the core mechanic is simple "roll to hit, roll to danage" but so is any D20 system, or most other games, at their core. [/QUOTE]
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What is the downside to simple systems?
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