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General Tabletop Discussion
*Dungeons & Dragons
What is the downside to simple systems?
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<blockquote data-quote="Mike Eagling" data-source="post: 6145476" data-attributes="member: 6703609"><p>I think it's difficult to evaluate rules on the basis of relative fun-ness, as this will vary from player to player. Also, the utility of any two rules that achieve the same result (i.e. is the trap avoided or not) is equivalent.</p><p></p><p>Having said that, given the topic of the thread relates to simplicity the fact the second rule took two lines to explain compared to the first I would argue it is a more simple rule. Then again, they both require three values to compute an outcome so perhaps they are also functionally equivalent?</p></blockquote><p></p>
[QUOTE="Mike Eagling, post: 6145476, member: 6703609"] I think it's difficult to evaluate rules on the basis of relative fun-ness, as this will vary from player to player. Also, the utility of any two rules that achieve the same result (i.e. is the trap avoided or not) is equivalent. Having said that, given the topic of the thread relates to simplicity the fact the second rule took two lines to explain compared to the first I would argue it is a more simple rule. Then again, they both require three values to compute an outcome so perhaps they are also functionally equivalent? [/QUOTE]
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What is the downside to simple systems?
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