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What is the downside to simple systems?
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<blockquote data-quote="Dethklok" data-source="post: 6145610" data-attributes="member: 6746469"><p>OK, I can get behind that. I do wonder about it, though. That twelve year old who's been bugging me to play finally took matters into his own hands, rounded up some younger kids in the neighborhood, and started his own game. (I found out about this when everybody showed up at my door begging for dice.) Evidently they took the rules for the Egyptian game we were playing and imported them into a modern zombie apocalypse. I won't say it was any good - they were all pretty young, and I don't know quite what they did. But they were definitely enthusiastic about it when they returned the dice.</p><p></p><p>The thing is, I remember being a kid and roleplaying with nothing but one die - 1d6, 1d20, whatever I could lay my hands on. It was great fun, and basically no more than an entire game based on the GM using his head to figure out what the probability for success of an action was, and what the likely consequences of an action would be. If you had given us, say, 3rd Edition D&D when my friends and I were eleven, I have no idea what benefit we would have drawn from it. (The pictures?)</p><p></p><p></p><p> </p><p>You're quite right about that. But <em>could</em> GURPS be simple? Maybe you're right, and it just couldn't. But I'm not convinced that everything in a simple game that tried to cover many genres would <em>need</em> to be vague and mutable, especially in light of Mike Eagling's claim:</p><p></p><p></p><p>I believe this. The lack of depth may be a problem, of course, but I didn't know what you just posted. Thanks for this - I'll have to look into it more.</p><p></p><p></p><p></p><p>Hm! I further suspect that there are very different kinds of rpg players.</p><p></p><p></p><p></p><p>To some extent, and that was a good insight when you first brought it up. But I also think there's much, much more than that.</p><p></p><p></p><p></p><p>The D&D system is not really simpler; they're so close as to be virtually indistinguishable. Both of them follow the formula where (Skill) +/- (Roll) > (Target difficulty) means Success. Having played both, I can verify that they take the same time and have virtually identical feel - the main difference being just the type of die or dice used.</p><p></p><p></p><p></p><p>Yes, but there are also plenty of circumstances where players with otherwise disparate attitudes will still be unanimous in their evaluations.</p></blockquote><p></p>
[QUOTE="Dethklok, post: 6145610, member: 6746469"] OK, I can get behind that. I do wonder about it, though. That twelve year old who's been bugging me to play finally took matters into his own hands, rounded up some younger kids in the neighborhood, and started his own game. (I found out about this when everybody showed up at my door begging for dice.) Evidently they took the rules for the Egyptian game we were playing and imported them into a modern zombie apocalypse. I won't say it was any good - they were all pretty young, and I don't know quite what they did. But they were definitely enthusiastic about it when they returned the dice. The thing is, I remember being a kid and roleplaying with nothing but one die - 1d6, 1d20, whatever I could lay my hands on. It was great fun, and basically no more than an entire game based on the GM using his head to figure out what the probability for success of an action was, and what the likely consequences of an action would be. If you had given us, say, 3rd Edition D&D when my friends and I were eleven, I have no idea what benefit we would have drawn from it. (The pictures?) You're quite right about that. But [i]could[/i] GURPS be simple? Maybe you're right, and it just couldn't. But I'm not convinced that everything in a simple game that tried to cover many genres would [i]need[/i] to be vague and mutable, especially in light of Mike Eagling's claim: I believe this. The lack of depth may be a problem, of course, but I didn't know what you just posted. Thanks for this - I'll have to look into it more. Hm! I further suspect that there are very different kinds of rpg players. To some extent, and that was a good insight when you first brought it up. But I also think there's much, much more than that. The D&D system is not really simpler; they're so close as to be virtually indistinguishable. Both of them follow the formula where (Skill) +/- (Roll) > (Target difficulty) means Success. Having played both, I can verify that they take the same time and have virtually identical feel - the main difference being just the type of die or dice used. Yes, but there are also plenty of circumstances where players with otherwise disparate attitudes will still be unanimous in their evaluations. [/QUOTE]
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