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What is the downside to simple systems?
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<blockquote data-quote="Bagpuss" data-source="post: 6148797" data-attributes="member: 3987"><p>Although it can add clarity, and thus actually more simple in some respects. For example I know in an instant that a D&D character with high Strength and low Dexerity, is can carry a lot punches hard, but isn't particularly nimble. If I see a character with high Physical, what does that mean, is he very nimble, but not particularly strong, is he very strong but not agile, or is he both strong and agile? The system doesn't tell at a glance. So in some ways it is more complex.</p><p></p><p></p><p></p><p>Neither that's Consitution, and when presented with the six stats I've never heard anyone ask that question. I think the only confusion I've ever seen is where people are use to a system with a willpower attribute and it isn't clear if that is Wisdom, Intelligence or Charisma that it maps to.</p><p></p><p></p><p></p><p>Smart Player: Well at character generation, I decide my high Physical meant I was exceptional at all things physical, so I have no trouble, pushing it off, or nimbly rolling from under him. Here's my roll....</p><p>Lazy Player: I've not defined what my Physical means but the system lets me roll it so here's my roll...</p><p></p><p></p><p></p><p>There are advantages to tables, over on the fly GM rulings, which may seem simpler, and take less space to explain.</p><p></p><p>It means the game remains consistant, because the GM doesn't need to remember what he said last time, and if he needs to write it down so he doesn't forget, why not have that written down in say the rulebook?</p><p></p><p>It also remains consistent if the GM changes or you play at a convention, the rulings don't change with each GM.</p><p></p><p>It means a player can have a idea of something without having to ask the GM, ie. how far he can safely jump, or how much they can carry.</p><p></p><p>It means the PCs abilities are dependable and don't rely on the changing whims of the GM, who's rulings my might vary from one week to the next, or if you are his girlfriend or not.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 6148797, member: 3987"] Although it can add clarity, and thus actually more simple in some respects. For example I know in an instant that a D&D character with high Strength and low Dexerity, is can carry a lot punches hard, but isn't particularly nimble. If I see a character with high Physical, what does that mean, is he very nimble, but not particularly strong, is he very strong but not agile, or is he both strong and agile? The system doesn't tell at a glance. So in some ways it is more complex. Neither that's Consitution, and when presented with the six stats I've never heard anyone ask that question. I think the only confusion I've ever seen is where people are use to a system with a willpower attribute and it isn't clear if that is Wisdom, Intelligence or Charisma that it maps to. Smart Player: Well at character generation, I decide my high Physical meant I was exceptional at all things physical, so I have no trouble, pushing it off, or nimbly rolling from under him. Here's my roll.... Lazy Player: I've not defined what my Physical means but the system lets me roll it so here's my roll... There are advantages to tables, over on the fly GM rulings, which may seem simpler, and take less space to explain. It means the game remains consistant, because the GM doesn't need to remember what he said last time, and if he needs to write it down so he doesn't forget, why not have that written down in say the rulebook? It also remains consistent if the GM changes or you play at a convention, the rulings don't change with each GM. It means a player can have a idea of something without having to ask the GM, ie. how far he can safely jump, or how much they can carry. It means the PCs abilities are dependable and don't rely on the changing whims of the GM, who's rulings my might vary from one week to the next, or if you are his girlfriend or not. [/QUOTE]
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