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What is the dumbest way you've seen a paladin lose his paladinhood?
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<blockquote data-quote="demiurge1138" data-source="post: 1254125" data-attributes="member: 7451"><p>My biggest paladin story doesn't have to do with how a paladin fell, but with how one <em>didn't</em>. </p><p>The game in question took place in a rather elaborate homebrew where the four last remaining Bastions of Good were fighting (and losing) a lengthy war of attrition against the Shadow Kingdom. The four cities were protected by massive arcane "shield generators" powered by magic items. So parties of adventurers were sent into the cruel and dangerous world in order to recover lost magical items to preserve the cities. </p><p></p><p>Enter the players. The players of particular import were mine, and a paladin played by a guy who, for all that names-have-been-changed, I will call D. my character was true neutral, dedicated to the mission, and was also a graverobber with no qualms about eating the flesh of deceased sentient beings and who collaborated with ghouls on at least one occasion. but he hated to take lives, and only dealt subdual damage in combat.</p><p></p><p>The paladin, on the other hand, was everything a paladin shouldn't be. His idea of paladining was waving a sword and saying "It is a quest!" in a bad Sean Connery impersonation. Really. He had no sense of mercy and would kill anything "because it was evil". He would torture bugbears for information (again with the bugbears!), attacked a troupe of ghouls I had already convinced to let us pass, and had tried to slaughter a family of sleeping duergar "because they were evil". And, worst of all to my character, he kept magic items hidden from our patron that could have been used to save lives for his own personal glory (a +2 longsword comes to mind).</p><p></p><p>Worst of all, he didn't lose anything. Not a spell, not a lay on hands, not even a warning to be a bit more paladin-ly. And, what bothers me still, my character, whose hatred of the false paladin grew as my irritation did, was forced by the DM to work with Shadow so that he could work against the paladin. <em>And </em>, even after I had finally failed to get rid of him in a non-violent means, swallowed my pride, RPed a scene of pathos over my hatred of bloodshed and finally killed D's false paladin (with the DM's permission, mind you), the DM brought him back with a literal <em>deus ex machina</em>. </p><p></p><p>Suffice it to say, I didn't go back to that group.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 1254125, member: 7451"] My biggest paladin story doesn't have to do with how a paladin fell, but with how one [I]didn't[/I]. The game in question took place in a rather elaborate homebrew where the four last remaining Bastions of Good were fighting (and losing) a lengthy war of attrition against the Shadow Kingdom. The four cities were protected by massive arcane "shield generators" powered by magic items. So parties of adventurers were sent into the cruel and dangerous world in order to recover lost magical items to preserve the cities. Enter the players. The players of particular import were mine, and a paladin played by a guy who, for all that names-have-been-changed, I will call D. my character was true neutral, dedicated to the mission, and was also a graverobber with no qualms about eating the flesh of deceased sentient beings and who collaborated with ghouls on at least one occasion. but he hated to take lives, and only dealt subdual damage in combat. The paladin, on the other hand, was everything a paladin shouldn't be. His idea of paladining was waving a sword and saying "It is a quest!" in a bad Sean Connery impersonation. Really. He had no sense of mercy and would kill anything "because it was evil". He would torture bugbears for information (again with the bugbears!), attacked a troupe of ghouls I had already convinced to let us pass, and had tried to slaughter a family of sleeping duergar "because they were evil". And, worst of all to my character, he kept magic items hidden from our patron that could have been used to save lives for his own personal glory (a +2 longsword comes to mind). Worst of all, he didn't lose anything. Not a spell, not a lay on hands, not even a warning to be a bit more paladin-ly. And, what bothers me still, my character, whose hatred of the false paladin grew as my irritation did, was forced by the DM to work with Shadow so that he could work against the paladin. [I]And [/I], even after I had finally failed to get rid of him in a non-violent means, swallowed my pride, RPed a scene of pathos over my hatred of bloodshed and finally killed D's false paladin (with the DM's permission, mind you), the DM brought him back with a literal [I]deus ex machina[/I]. Suffice it to say, I didn't go back to that group. Demiurge out. [/QUOTE]
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What is the dumbest way you've seen a paladin lose his paladinhood?
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