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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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What is the Enemy Within? King of Campaigns
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<blockquote data-quote="DrunkonDuty" data-source="post: 9868763" data-attributes="member: 54364"><p>I recently bought Enemy in Shadows and it's companion. They're lovely books. But I do have some issues with the adventure as an adventure.</p><p></p><p>First thing, and I am far from the first to point this out, the hook to get the players involved is contrived at best. It's a case of mistaken identity for those who don't know. The PCs then get chased over half the empire by a bounty hunter called Kruftos coz one of them looks like a dead cultist.</p><p></p><p>The first chapter of the adventure isn't an adventure. It looks to me like an intro to the Empire in a series of vignettes. Ideal for people new to the world of Warhammer. But it's connection to the second chapter is part of the same mistaken identity contrivance. Which is to say, kinda lame.</p><p></p><p>The second part, Shadows Over Bogenhaafen, is a good sand box mystery. I think the adventure comes into its own here.</p><p></p><p>I've already come up with my own variations on how to run it.</p><p></p><p>First thing - I've gotten rid of the mistaken ID hook and the whole first chapter. Instead I've just got the PCs working for the bounty hunter, Kruftos. The story opens with them waiting in Bogenhaafen for their quarry, all as part of the sting operation. I then kill Kruftos in the opening scene.</p><p></p><p>The other major change is I'm keeping the cultist, Lieberung, alive. (In the original he's the PC lookalike, and starts the story dead.) I'm going to play up the internal rivalries of The Purple Hand. This will let me feed clues to the PCs should they get confused.</p><p></p><p>I'm also taking the advice from the companion book to seed some of the longer term problems early in the adventure. e.g. the Ulrickan/Sigmarite tensions.</p><p></p><p>I'll second TheSword in saying that the people and places are all lovingly drawn. There's tonnes to work with even if, like me, you want to make some major story changes. E.g.g the first chapter has some nice vignettes you can drop in anywhere you might want.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 9868763, member: 54364"] I recently bought Enemy in Shadows and it's companion. They're lovely books. But I do have some issues with the adventure as an adventure. First thing, and I am far from the first to point this out, the hook to get the players involved is contrived at best. It's a case of mistaken identity for those who don't know. The PCs then get chased over half the empire by a bounty hunter called Kruftos coz one of them looks like a dead cultist. The first chapter of the adventure isn't an adventure. It looks to me like an intro to the Empire in a series of vignettes. Ideal for people new to the world of Warhammer. But it's connection to the second chapter is part of the same mistaken identity contrivance. Which is to say, kinda lame. The second part, Shadows Over Bogenhaafen, is a good sand box mystery. I think the adventure comes into its own here. I've already come up with my own variations on how to run it. First thing - I've gotten rid of the mistaken ID hook and the whole first chapter. Instead I've just got the PCs working for the bounty hunter, Kruftos. The story opens with them waiting in Bogenhaafen for their quarry, all as part of the sting operation. I then kill Kruftos in the opening scene. The other major change is I'm keeping the cultist, Lieberung, alive. (In the original he's the PC lookalike, and starts the story dead.) I'm going to play up the internal rivalries of The Purple Hand. This will let me feed clues to the PCs should they get confused. I'm also taking the advice from the companion book to seed some of the longer term problems early in the adventure. e.g. the Ulrickan/Sigmarite tensions. I'll second TheSword in saying that the people and places are all lovingly drawn. There's tonnes to work with even if, like me, you want to make some major story changes. E.g.g the first chapter has some nice vignettes you can drop in anywhere you might want. [/QUOTE]
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