Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*TTRPGs General
What is the Enemy Within? King of Campaigns
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheSword" data-source="post: 9868771" data-attributes="member: 6879661"><p><span style="font-size: 26px"><strong><u>Part One: The Enemy in Shadows</u></strong></span></p><p></p><p>A combination of a short module called the Enemy Within which began the series and later gave it its name, combined with the classic Shadows Over Bogenhafen. They were combined in the Hogsheads 2nd printing of the original and again 25 years later into Enemy in Shadows.</p><p></p><p>For what it’s worth I think Shadows Over Bogenhafen is the best investigative module ever written. It’s the quintessential Warhammer adventure and stands on its own even if you never play the rest of the campaign.</p><p></p><p>[ATTACH=full]430890[/ATTACH]</p><p></p><p><span style="font-size: 22px"><strong>Very Brief Synopsis. </strong></span></p><p></p><p>On the way to the capital a coach trip interrupts a mutant ambush. A victim of which bears an uncanny resemblance to one of the PCs, and is set to inherit a large estate near Bogenhafen. This begins a train of mistaken identity where the party are caught between cultists who believe the double is avoiding sharing his new found bounty with them and a bounty hunter trying to use the inheritance to expose the cult. Funny, dangerous and mysterious.</p><p></p><p>A barge ride gets them out of the Altdorf and a chase down the rivers and canals of the Empire gives them a taste of riverfolk life. A little foreshadowing for the next book. The party can stop along the way to foil an arson, have another meeting with the Purple Hand Cult and confront the Bounty Hunter if they haven't already.</p><p></p><p>The Schaffenfest being held in Bogenhafen is a great cattle festival, complete with boxing ring, carnival, freak show, gambling, festival court, jousting, cattle fair and more. It’s a fun setting and the legged goblin and the job to track it down into the sewers is the inciting hook for the rest of the adventure. The sewers are well detailed and filthy and the end encounter is both chilling and worrying.</p><p></p><p>The rest of the adventure comprises a grand cover up, featuring murder, the suspicious Purple Brain Fever, a secret society trying to manipulate trade within the Empire. There are avaricious merchant houses, prophecies, demon summoning, flight from the city watch and raid to disrupt a significant ritual that could spell disaster for the Southern Reikland.</p><p></p><p><span style="font-size: 22px"><strong>Highlights</strong></span></p><p></p><p>The activities at the Schaffenfest offer fun for all the family. Such a good set of encounters for anyone new to roleplaying or a new party to find their feet.</p><p></p><p>The key members of the secret society are great. Some arrogant, some anxious, some driven. These give role players a great opportunity to question and dive into character, particularly when they are invited to a fancy private dining club.</p><p></p><p>The City of Bogenhafen is really well detailed and could easily act as a longer term adventure location.</p><p></p><p>Some of the consequences for failing are that a chaos gate can open over Bogenhafen - with the Duchy effectively mobilizing for war against daemonic invaders and destruction.</p><p></p><p>Starting the adventure in the capital shows the greatest city in the Empire from a very ‘low’ status vantage point. Clearly something is deeply wrong but in the final book the PCs return as significant power players in their own right</p><p></p><p><span style="font-size: 22px"><strong>Downsides</strong></span></p><p></p><p>Not many! Arguably the initial introduction is a little linear - it relies on the party travelling to Altdorf then Bogenhafen. After that it opens up. It’s not a problem if your PCs come with good reasons to head that way and the adventure offers several other good and pressing reasons. Once they reach the Bogenhafen the adventure opens up into a beautiful sandbox.</p><p></p><p><span style="font-size: 22px"><strong>Favorite NPC</strong></span></p><p></p><p>Gottri Gurnesson (no relation to Gotrek) a foul smelling and utterly drunken dwarf being tormented by urchins in the festival stocks, attaches himself to the party in the most pathetic way to wheedle himself money for more drinks. He keeps following the party for money and drinks, or ends up back in the stocks but eventually is found later having met a very sticky and tragic end.</p><p></p><p>[ATTACH=full]430898[/ATTACH]</p><p></p><p><span style="font-size: 22px"><strong>Most Memorable Moment.</strong></span></p><p></p><p>Breaking into the House of Steinhager offices at night to raid their safe, while avoiding guards, dogs and making too much noise. And returning there the next day and trying to pretend they had never been there before.</p><p></p><p><span style="font-size: 22px"><strong>The Companion</strong></span></p><p></p><p>Probably the most varied and useful of all the companion books. It contains the following</p><ul> <li data-xf-list-type="ul">Maps of the Berebeli (beer-belly) river barge</li> <li data-xf-list-type="ul">Introduction to the Empire</li> <li data-xf-list-type="ul">Highways and Coaching Inns</li> <li data-xf-list-type="ul">Mounts and Vehicle Rules</li> <li data-xf-list-type="ul">Journey Subsystem</li> <li data-xf-list-type="ul">Road Wardens of the Empire</li> <li data-xf-list-type="ul">Folk You Might Meet on the Road (about 30 detailed NPCs)</li> <li data-xf-list-type="ul">Mutants in the Empire</li> <li data-xf-list-type="ul">A guide to the Purple Hand and the Lore of Tzeentch.</li> <li data-xf-list-type="ul">A roadside side quest</li> <li data-xf-list-type="ul">The Affair of the Hidden Jewel module</li> <li data-xf-list-type="ul">The Pandemonium Carnival module.</li> </ul><p>Basically a lot of good and useful stuff and two decent sized modules. (10 pages each). The travel rules formed the seed for Cubicle 7’s Journeys supplement for 5e and was itself heavily influenced by their Adventures in Middle Earth. The NPC library alone is brilliant and could fit into almost any setting.</p><p></p><p>[ATTACH=full]430891[/ATTACH]</p><p></p><p><span style="font-size: 22px"><strong>Summary</strong></span></p><p></p><p>A great mix of linear and sandbox. All the classic Warhammer notes: Daemons, cults, class, greed, mistaken identity and a great murder mystery. With a climax to avoid a chaos calamity. If you don’t read any other Warhammer product. Read this one!</p></blockquote><p></p>
[QUOTE="TheSword, post: 9868771, member: 6879661"] [SIZE=7][B][U]Part One: The Enemy in Shadows[/U][/B][/SIZE] A combination of a short module called the Enemy Within which began the series and later gave it its name, combined with the classic Shadows Over Bogenhafen. They were combined in the Hogsheads 2nd printing of the original and again 25 years later into Enemy in Shadows. For what it’s worth I think Shadows Over Bogenhafen is the best investigative module ever written. It’s the quintessential Warhammer adventure and stands on its own even if you never play the rest of the campaign. [ATTACH type="full" alt="IMG_0281.jpeg"]430890[/ATTACH] [SIZE=6][B]Very Brief Synopsis. [/B][/SIZE] On the way to the capital a coach trip interrupts a mutant ambush. A victim of which bears an uncanny resemblance to one of the PCs, and is set to inherit a large estate near Bogenhafen. This begins a train of mistaken identity where the party are caught between cultists who believe the double is avoiding sharing his new found bounty with them and a bounty hunter trying to use the inheritance to expose the cult. Funny, dangerous and mysterious. A barge ride gets them out of the Altdorf and a chase down the rivers and canals of the Empire gives them a taste of riverfolk life. A little foreshadowing for the next book. The party can stop along the way to foil an arson, have another meeting with the Purple Hand Cult and confront the Bounty Hunter if they haven't already. The Schaffenfest being held in Bogenhafen is a great cattle festival, complete with boxing ring, carnival, freak show, gambling, festival court, jousting, cattle fair and more. It’s a fun setting and the legged goblin and the job to track it down into the sewers is the inciting hook for the rest of the adventure. The sewers are well detailed and filthy and the end encounter is both chilling and worrying. The rest of the adventure comprises a grand cover up, featuring murder, the suspicious Purple Brain Fever, a secret society trying to manipulate trade within the Empire. There are avaricious merchant houses, prophecies, demon summoning, flight from the city watch and raid to disrupt a significant ritual that could spell disaster for the Southern Reikland. [SIZE=6][B]Highlights[/B][/SIZE] The activities at the Schaffenfest offer fun for all the family. Such a good set of encounters for anyone new to roleplaying or a new party to find their feet. The key members of the secret society are great. Some arrogant, some anxious, some driven. These give role players a great opportunity to question and dive into character, particularly when they are invited to a fancy private dining club. The City of Bogenhafen is really well detailed and could easily act as a longer term adventure location. Some of the consequences for failing are that a chaos gate can open over Bogenhafen - with the Duchy effectively mobilizing for war against daemonic invaders and destruction. Starting the adventure in the capital shows the greatest city in the Empire from a very ‘low’ status vantage point. Clearly something is deeply wrong but in the final book the PCs return as significant power players in their own right [SIZE=6][B]Downsides[/B][/SIZE] Not many! Arguably the initial introduction is a little linear - it relies on the party travelling to Altdorf then Bogenhafen. After that it opens up. It’s not a problem if your PCs come with good reasons to head that way and the adventure offers several other good and pressing reasons. Once they reach the Bogenhafen the adventure opens up into a beautiful sandbox. [SIZE=6][B]Favorite NPC[/B][/SIZE] Gottri Gurnesson (no relation to Gotrek) a foul smelling and utterly drunken dwarf being tormented by urchins in the festival stocks, attaches himself to the party in the most pathetic way to wheedle himself money for more drinks. He keeps following the party for money and drinks, or ends up back in the stocks but eventually is found later having met a very sticky and tragic end. [ATTACH type="full" alt="drunk.jpg"]430898[/ATTACH] [SIZE=6][B]Most Memorable Moment.[/B][/SIZE] Breaking into the House of Steinhager offices at night to raid their safe, while avoiding guards, dogs and making too much noise. And returning there the next day and trying to pretend they had never been there before. [SIZE=6][B]The Companion[/B][/SIZE] Probably the most varied and useful of all the companion books. It contains the following [LIST] [*]Maps of the Berebeli (beer-belly) river barge [*]Introduction to the Empire [*]Highways and Coaching Inns [*]Mounts and Vehicle Rules [*]Journey Subsystem [*]Road Wardens of the Empire [*]Folk You Might Meet on the Road (about 30 detailed NPCs) [*]Mutants in the Empire [*]A guide to the Purple Hand and the Lore of Tzeentch. [*]A roadside side quest [*]The Affair of the Hidden Jewel module [*]The Pandemonium Carnival module. [/LIST] Basically a lot of good and useful stuff and two decent sized modules. (10 pages each). The travel rules formed the seed for Cubicle 7’s Journeys supplement for 5e and was itself heavily influenced by their Adventures in Middle Earth. The NPC library alone is brilliant and could fit into almost any setting. [ATTACH type="full" alt="IMG_0280.jpeg"]430891[/ATTACH] [SIZE=6][B]Summary[/B][/SIZE] A great mix of linear and sandbox. All the classic Warhammer notes: Daemons, cults, class, greed, mistaken identity and a great murder mystery. With a climax to avoid a chaos calamity. If you don’t read any other Warhammer product. Read this one! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the Enemy Within? King of Campaigns
Top