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What is the essence of 4E?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7450715" data-attributes="member: 82106"><p>Well, there's a whole quagmire THERE! I mean, why would they want to base their work on PF2 on a close reading of 5e? The last thing they want is to try to compete with it on the basis of being pretty much the same thing, just published by a different publisher. If they wanted to do 5e stuff, they can just do 5e stuff using the OGL or on some sort of licensed basis.</p><p></p><p>By looking at, and working from, what 4e did, they instead tap into an area which CLEARLY had a lot of traction, but which WotC seemingly wasn't capable of, or didn't have the stomach to, follow through on. The fact that there are other successful games out there which clearly riff on elements of 4e (13a, Strike!, Radiance RPG, etc.) indicates there's potential. </p><p></p><p>Now, I have no idea if PF2 is actually moving in that direction, but what I would say is they could profit a LOT by learning from the STRENGTHS of 4e. Many of the things 4e did were done because 3.x had some serious issues that needed to be addressed, and Paizo finds itself in the same boat. </p><p></p><p></p><p>I would say all these things you mention are defining for D&D generally, and pretty much equally true of 5e, except maybe the 'modular rules sets' part, though 5e has any number of subsystems that are uniform across all classes.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7450715, member: 82106"] Well, there's a whole quagmire THERE! I mean, why would they want to base their work on PF2 on a close reading of 5e? The last thing they want is to try to compete with it on the basis of being pretty much the same thing, just published by a different publisher. If they wanted to do 5e stuff, they can just do 5e stuff using the OGL or on some sort of licensed basis. By looking at, and working from, what 4e did, they instead tap into an area which CLEARLY had a lot of traction, but which WotC seemingly wasn't capable of, or didn't have the stomach to, follow through on. The fact that there are other successful games out there which clearly riff on elements of 4e (13a, Strike!, Radiance RPG, etc.) indicates there's potential. Now, I have no idea if PF2 is actually moving in that direction, but what I would say is they could profit a LOT by learning from the STRENGTHS of 4e. Many of the things 4e did were done because 3.x had some serious issues that needed to be addressed, and Paizo finds itself in the same boat. I would say all these things you mention are defining for D&D generally, and pretty much equally true of 5e, except maybe the 'modular rules sets' part, though 5e has any number of subsystems that are uniform across all classes. [/QUOTE]
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