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What is the essence of 4E?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7451547" data-attributes="member: 82106"><p>You, be default at least, do a full recovery after a long rest. During the adventuring day you're subject to the limit of healing surges available to your character (there are small amounts of fairly expensive surgeless healing, but its rare). You CAN fight lower-level enemies, but frankly 4e's story oriented concept of going to the narratively weighty elements tends to mean it doesn't happen much. Instead you can insert minions into encounters to represent 'mooks'. There are times though when a below-level encounter makes sense. If properly set up it could provide a bit of a nasty resource drain for an incautious party.</p><p></p><p></p><p></p><p>3.x healing and magic production assumptions mean that healing is basically almost limitless, although not free. Also usually available after each encounter. This is of course much less true at lower levels. The HS system of 4e was a reaction to this, putting a hard limit on what was effectively unlimited and rather a spoiler.</p><p></p><p>5e's solution is better than 3e, though personally I like the 4e version a little better. I also like the fixed quantity HS better than 5e's weirdly named hit dice, which can frequently bone you out of any real recovery at all.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7451547, member: 82106"] You, be default at least, do a full recovery after a long rest. During the adventuring day you're subject to the limit of healing surges available to your character (there are small amounts of fairly expensive surgeless healing, but its rare). You CAN fight lower-level enemies, but frankly 4e's story oriented concept of going to the narratively weighty elements tends to mean it doesn't happen much. Instead you can insert minions into encounters to represent 'mooks'. There are times though when a below-level encounter makes sense. If properly set up it could provide a bit of a nasty resource drain for an incautious party. 3.x healing and magic production assumptions mean that healing is basically almost limitless, although not free. Also usually available after each encounter. This is of course much less true at lower levels. The HS system of 4e was a reaction to this, putting a hard limit on what was effectively unlimited and rather a spoiler. 5e's solution is better than 3e, though personally I like the 4e version a little better. I also like the fixed quantity HS better than 5e's weirdly named hit dice, which can frequently bone you out of any real recovery at all. [/QUOTE]
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