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What is the essence of 4E?
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<blockquote data-quote="Aenghus" data-source="post: 7453603" data-attributes="member: 2656"><p>When I saw this happening it typically involved a player being reckless, and probably playing a striker role class, most of which don't have lots of healing surges, and have lots of temptation to take risks that can put them in over their head.</p><p></p><p>As I told the player of the rogue in one of my early 4e groups, just because you roll a high initiative doesn't mean you have to immediately charge right in. Because that leads to a semi squishy character being surrounded by monsters and beaten down.</p><p></p><p>Instead you can throw a dagger or use some other missile weapon (which gets sneak attack on the first round), and you can move in after the defenders or other tough melee characters have locked down some of the enemy.</p><p></p><p>4e is very much a team game rather than a game of rugged individuals. Players need to cooperate, keep their heads, not overcommit, spread the damage around, and the squishies need to stay safe most of the time.</p><p></p><p>Sometimes it was a matter of the player changing to a character that better suited their play style, with more hit points and healing surges.</p><p></p><p>Learning any new system involves some teething troubles.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 7453603, member: 2656"] When I saw this happening it typically involved a player being reckless, and probably playing a striker role class, most of which don't have lots of healing surges, and have lots of temptation to take risks that can put them in over their head. As I told the player of the rogue in one of my early 4e groups, just because you roll a high initiative doesn't mean you have to immediately charge right in. Because that leads to a semi squishy character being surrounded by monsters and beaten down. Instead you can throw a dagger or use some other missile weapon (which gets sneak attack on the first round), and you can move in after the defenders or other tough melee characters have locked down some of the enemy. 4e is very much a team game rather than a game of rugged individuals. Players need to cooperate, keep their heads, not overcommit, spread the damage around, and the squishies need to stay safe most of the time. Sometimes it was a matter of the player changing to a character that better suited their play style, with more hit points and healing surges. Learning any new system involves some teething troubles. [/QUOTE]
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