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General Tabletop Discussion
*Dungeons & Dragons
What is the essence of D&D
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<blockquote data-quote="Ralif Redhammer" data-source="post: 7792352" data-attributes="member: 30438"><p>Core to the D&D experience, I’d say, is the storytelling. Heck, the very first time I played D&D, we didn’t have d20, so we just used a bunch of d6s from boardgames. The game as run by the DM barely resembled D&D as written. But we were hooked.</p><p></p><p>But what never changes is the thrill of the DM describing the scaled dragon, the look of malice in its eyes, the gleaming fangs. The clink and glitter of its treasure horde sliding beneath your feet. The guy pretending to be a dwarf passionately arguing with the guy pretending to be an elf about events in a made-up history. The simple thrill of describing your character when you make that first introduction. The DM describing that simple +1 sword you found like you’ve just pulled Excalibur out of the stone.</p><p></p><p>Sure, you can do this with just about any RPG. But D&D, at its best, its core, balances the rules just right to give structure and form to these stories, being neither too little or too much.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 7792352, member: 30438"] Core to the D&D experience, I’d say, is the storytelling. Heck, the very first time I played D&D, we didn’t have d20, so we just used a bunch of d6s from boardgames. The game as run by the DM barely resembled D&D as written. But we were hooked. But what never changes is the thrill of the DM describing the scaled dragon, the look of malice in its eyes, the gleaming fangs. The clink and glitter of its treasure horde sliding beneath your feet. The guy pretending to be a dwarf passionately arguing with the guy pretending to be an elf about events in a made-up history. The simple thrill of describing your character when you make that first introduction. The DM describing that simple +1 sword you found like you’ve just pulled Excalibur out of the stone. Sure, you can do this with just about any RPG. But D&D, at its best, its core, balances the rules just right to give structure and form to these stories, being neither too little or too much. [/QUOTE]
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