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What is the essence of D&D
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<blockquote data-quote="Oofta" data-source="post: 7793840" data-attributes="member: 6801845"><p>Hah! Will I double dog disagree with you!* My stunning wit not convincing? Okay, this really does come down to personal opinion, but the fact that several other games (I consider Pathfinder just a clone so it's really not fair to call it a different game) copy ideas from D&D doesn't make D&D any less D&D.</p><p></p><p>But ever since I've been playing, some things have remained the same. We still roll a D20 to resolve attacks and our defensive saving throws. We still have HP, AC, the standard ability scores. Yes, the math is a bit different and the number and type of dice we roll has been tweaked but my AD&D fighter/rogue can be recreated with more-or-less same feel in 5E. Wizards still cast fireballs and clerics still heal.</p><p></p><p>I think 4E (again, a game I really, really did try to enjoy) is the exception that proves the rule. There was just something ... missing. Some special sauce that I and others have alluded to. A fairly simple set of base rules that can express a nearly endless number of worlds and styles. As long as you stay within the broad outlines of it's implementation of fantasy rules, you can have an amazing variety. If you're playing a Cthulhu, Star Wars or Vampire game, you know basically what kind of game you'll be playing. Madness? Jedi? Gothic punk? I'm over-simplifying a bit, but not by much in my experience.</p><p></p><p>But D&D? It can be anything from heavy political intrigue where you don't know who you can trust to exploring forgotten lands of mystery to murder hobo kick the door down and take their stuff beer and popcorn games. Yet we still know that dwarven strength based fighter is probably going to slap on armor and plunge into battle. That elven wizard is likely to chuckle with glee as they cast their first fireball against hapless goblins.</p><p></p><p>To me, it's still the same game I learned in high school oh so many decades ago.</p><p></p><p><em>*Which is fine, actually because you're entitled to your opinion. Of course, this being the internet, there are two kinds of opinions. Mine and the wrong one. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></em></p></blockquote><p></p>
[QUOTE="Oofta, post: 7793840, member: 6801845"] Hah! Will I double dog disagree with you!* My stunning wit not convincing? Okay, this really does come down to personal opinion, but the fact that several other games (I consider Pathfinder just a clone so it's really not fair to call it a different game) copy ideas from D&D doesn't make D&D any less D&D. But ever since I've been playing, some things have remained the same. We still roll a D20 to resolve attacks and our defensive saving throws. We still have HP, AC, the standard ability scores. Yes, the math is a bit different and the number and type of dice we roll has been tweaked but my AD&D fighter/rogue can be recreated with more-or-less same feel in 5E. Wizards still cast fireballs and clerics still heal. I think 4E (again, a game I really, really did try to enjoy) is the exception that proves the rule. There was just something ... missing. Some special sauce that I and others have alluded to. A fairly simple set of base rules that can express a nearly endless number of worlds and styles. As long as you stay within the broad outlines of it's implementation of fantasy rules, you can have an amazing variety. If you're playing a Cthulhu, Star Wars or Vampire game, you know basically what kind of game you'll be playing. Madness? Jedi? Gothic punk? I'm over-simplifying a bit, but not by much in my experience. But D&D? It can be anything from heavy political intrigue where you don't know who you can trust to exploring forgotten lands of mystery to murder hobo kick the door down and take their stuff beer and popcorn games. Yet we still know that dwarven strength based fighter is probably going to slap on armor and plunge into battle. That elven wizard is likely to chuckle with glee as they cast their first fireball against hapless goblins. To me, it's still the same game I learned in high school oh so many decades ago. [I]*Which is fine, actually because you're entitled to your opinion. Of course, this being the internet, there are two kinds of opinions. Mine and the wrong one. ;)[/I] [/QUOTE]
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