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What is the essence of D&D
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<blockquote data-quote="Garthanos" data-source="post: 7806648" data-attributes="member: 82504"><p>Me: Utterly unabashed about it... indeed.</p><p></p><p>The Wonders of Magic</p><p>Few D&D adventures end without something magical</p><p>happening. Whether helpful or harmful, magic appears</p><p>frequently in the life of an adventurer, and it is the focus</p><p>of chapters 10 and 11.</p><p></p><p>Me:So far so good.... and then</p><p></p><p>In the worlds of Dungeons & Dragons, practitioners</p><p>of magic are rare, set apart from the masses of people</p><p>by their extraordinary talent. </p><p></p><p>Me: Pretty sure every heroic archetype should be extraordinary</p><p>and as for rarity... the adversaries in the monster manual</p><p>do not need to be "A Fighter" ... they are a human soldier or</p><p>the orcish warrior. </p><p></p><p>Common folk might see evidence of magic on a regular basis, but it’s usually</p><p>minor—a fantastic monster, a visibly answered prayer,</p><p>a wizard walking through the streets with an animated</p><p>shield guardian as a bodyguard.</p><p></p><p>Me: No problem really...</p><p></p><p>Me: But then we have reinforced dependence and superiority on a stick</p><p></p><p><strong>For adventurers, though, magic is key to their survival.</strong></p><p><strong>Without the healing magic of clerics and paladins, adventurers</strong></p><p><strong>would quickly succumb to their wounds. Without</strong></p><p><strong>the uplifting magical support of bards and clerics, warriors</strong></p><p><strong>might be overwhelmed by powerful foes.</strong> <strong>Without</strong></p><p><strong>the sheer magical power and versatility of wizards and</strong></p><p><strong>druids, every threat would be magnified tenfold.</strong></p></blockquote><p></p>
[QUOTE="Garthanos, post: 7806648, member: 82504"] Me: Utterly unabashed about it... indeed. The Wonders of Magic Few D&D adventures end without something magical happening. Whether helpful or harmful, magic appears frequently in the life of an adventurer, and it is the focus of chapters 10 and 11. Me:So far so good.... and then In the worlds of Dungeons & Dragons, practitioners of magic are rare, set apart from the masses of people by their extraordinary talent. Me: Pretty sure every heroic archetype should be extraordinary and as for rarity... the adversaries in the monster manual do not need to be "A Fighter" ... they are a human soldier or the orcish warrior. Common folk might see evidence of magic on a regular basis, but it’s usually minor—a fantastic monster, a visibly answered prayer, a wizard walking through the streets with an animated shield guardian as a bodyguard. Me: No problem really... Me: But then we have reinforced dependence and superiority on a stick [B]For adventurers, though, magic is key to their survival. Without the healing magic of clerics and paladins, adventurers would quickly succumb to their wounds. Without the uplifting magical support of bards and clerics, warriors might be overwhelmed by powerful foes.[/B] [B]Without the sheer magical power and versatility of wizards and druids, every threat would be magnified tenfold.[/B] [/QUOTE]
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