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What is the essence of D&D
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<blockquote data-quote="Zardnaar" data-source="post: 7810257" data-attributes="member: 6716779"><p>It would depend on the spell, a fighter could adopt a stance I suppose that could duplicate the level 9 foresight but probably have a shorter duration and be able to use it more frequnetly.</p><p></p><p> If a fighter is doing supernatural things for no explanation just because its not really the essence of D&D more superheros or animie/wuxia genre IMHO.</p><p></p><p> Things have to be internally consistent and if fighters can point a sword and fire a meteor swarm out of it or teleport a long distance and then attack everyone they better have ome reason for it vs "the wizard can do it".</p><p></p><p> "Its magic" is all the explanation you really need. </p><p></p><p> If you go to far down this logic though you would need to buff wizard damage up so its at will stuff is close to a fighters, then you have to do AC as well to make it far, then you probably need to down power everything.</p><p></p><p> Which is what 4E did and people daim things feel to samey or boring as everything is some amount of damage or some amount of damage+ some condition. </p><p></p><p> So buffing fighters in a variety of ways is fine, but what you're describing isnt the essence of D&D and its a different genre.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7810257, member: 6716779"] It would depend on the spell, a fighter could adopt a stance I suppose that could duplicate the level 9 foresight but probably have a shorter duration and be able to use it more frequnetly. If a fighter is doing supernatural things for no explanation just because its not really the essence of D&D more superheros or animie/wuxia genre IMHO. Things have to be internally consistent and if fighters can point a sword and fire a meteor swarm out of it or teleport a long distance and then attack everyone they better have ome reason for it vs "the wizard can do it". "Its magic" is all the explanation you really need. If you go to far down this logic though you would need to buff wizard damage up so its at will stuff is close to a fighters, then you have to do AC as well to make it far, then you probably need to down power everything. Which is what 4E did and people daim things feel to samey or boring as everything is some amount of damage or some amount of damage+ some condition. So buffing fighters in a variety of ways is fine, but what you're describing isnt the essence of D&D and its a different genre. [/QUOTE]
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