Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is the essence of D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7811801" data-attributes="member: 996"><p>5e design failed, at points, to catch onto the reverse of that. Just look at the 'tactical combat' module. "There you go 4e fans: square counting and complexity, we even gave you back <em>facing!</em> y'all love facing, right?" Or the Battlemaster "you wanted a complex fighter right?" & PDK "shouty healing! What more do you want?"</p><p></p><p>Overstating it a bit, there. Though there were folks that felt that way - 'betrayal' being a by-word of the edition war for how some 3.x fans felt about the premature end of that ed's run - or at least knowingly recycled the word. </p><p>Essentials was a clear reversal of direction from the original 4e, and was very much pointed at long-time & returning players (Red Box campaign, massive update to bring thing back into line with the classic game). New players were even /more/ confused by the 10 essentials products, only a couple of which they even theoretically needed to play, and none labeled anything as intuitive as 'Player's Handbook,' then they had been by the shelf-collidascope of everything-is-core. </p><p></p><p>I know I have a 4venger rep, but the fact is, I've defended every ed of D&D from 1e through 5e - when they were unfairly attacked. 4e was just attacked a lot more. </p><p></p><p>Not about the commercial failure, which, as you point out, had a veritable 'perfect storm' of contributing factors. The loss of the Primacy of Magic in 4e, and it's restoration in 5e (and 'too little/too late' movement in that direction in Essentials) corresponds with that failure, just as it does the edition war, but blaming one of those for either or both of the others is ignoring a lot of other factors. It's the correlation of the loss of Primacy with the sense of the ed "not really being D&D," something noted even by those who liked and adopted it, as well as hammered pretty hard by those who hated/feared/rejected and 'warred' against it.</p><p></p><p> It might have contributed to a conversation, if the Edition War shouting match hadn't been so loud. </p><p></p><p>I do find your idea of continuity an emotionally appealing one, and, had 5e come through with certain of it's goals more successfully, there might be more of a reason to indulge it. But, the Edition War stands as a dreadful discontinuity, and, though 'healed' in the sense that no one is so offended (or 'betrayed') by 5e as to war against it like they did 4e, it is not erased from history.</p><p></p><p>I believe that was Hussar. </p><p></p><p>That, OTOH, sounds like me.</p><p></p><p> You may have seen Maxperson repeating the edition war zinger about "non-traditional magic!" (And going so far as to repeat it /in context/ - something 4vengers usually had to type out. That really was pretty cool of you, Max.) It actually illustrates a good point: whether you remove the gap in power & importance between Magic & mundane by reducing magic in power and balancing it with non-magical alternatives - or, by literally removing or willfully-misinterpreting-as-magic those alternatives, the result is the same. Magic ceases to be special and of prime importance in play. While 4e balanced magic with martial in the realm of classes, it is that ubiquitous fungibility that it inflicted on magic items that eroded the Primacy of Magic on that end.</p><p></p><p>5e, of course, restored both the superiority of casters /and/ the rare/wonderous impact of magic items.</p><p></p><p> There's a difference between 'didn't work' and 'didn't succeed commercially.' The 4e approach was mechanically sound - more so than any other edition, really - and succeeded admirably to a number of objective measure as a game. In doing so, it lost that sense of really being D&D, though. </p><p></p><p>My supposition is that the loss of the Primacy of Magic was the key thing that it lost - making said Primacy a very viable candidate for the Essence of D&D.</p><p></p><p></p><p>I guess, for this last post, that it's not really that supposition which has so disrupted the intent of your thread, as the foundation it rests on: that the Edition War, both in it's rhetoric, but mainly just in it's existence, represents a gap in the continuity of D&D's history & conversation. It's an ugly thing, I agree, but it's an ugly truth.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7811801, member: 996"] 5e design failed, at points, to catch onto the reverse of that. Just look at the 'tactical combat' module. "There you go 4e fans: square counting and complexity, we even gave you back [I]facing![/I] y'all love facing, right?" Or the Battlemaster "you wanted a complex fighter right?" & PDK "shouty healing! What more do you want?" Overstating it a bit, there. Though there were folks that felt that way - 'betrayal' being a by-word of the edition war for how some 3.x fans felt about the premature end of that ed's run - or at least knowingly recycled the word. Essentials was a clear reversal of direction from the original 4e, and was very much pointed at long-time & returning players (Red Box campaign, massive update to bring thing back into line with the classic game). New players were even /more/ confused by the 10 essentials products, only a couple of which they even theoretically needed to play, and none labeled anything as intuitive as 'Player's Handbook,' then they had been by the shelf-collidascope of everything-is-core. I know I have a 4venger rep, but the fact is, I've defended every ed of D&D from 1e through 5e - when they were unfairly attacked. 4e was just attacked a lot more. Not about the commercial failure, which, as you point out, had a veritable 'perfect storm' of contributing factors. The loss of the Primacy of Magic in 4e, and it's restoration in 5e (and 'too little/too late' movement in that direction in Essentials) corresponds with that failure, just as it does the edition war, but blaming one of those for either or both of the others is ignoring a lot of other factors. It's the correlation of the loss of Primacy with the sense of the ed "not really being D&D," something noted even by those who liked and adopted it, as well as hammered pretty hard by those who hated/feared/rejected and 'warred' against it. It might have contributed to a conversation, if the Edition War shouting match hadn't been so loud. I do find your idea of continuity an emotionally appealing one, and, had 5e come through with certain of it's goals more successfully, there might be more of a reason to indulge it. But, the Edition War stands as a dreadful discontinuity, and, though 'healed' in the sense that no one is so offended (or 'betrayed') by 5e as to war against it like they did 4e, it is not erased from history. I believe that was Hussar. That, OTOH, sounds like me. You may have seen Maxperson repeating the edition war zinger about "non-traditional magic!" (And going so far as to repeat it /in context/ - something 4vengers usually had to type out. That really was pretty cool of you, Max.) It actually illustrates a good point: whether you remove the gap in power & importance between Magic & mundane by reducing magic in power and balancing it with non-magical alternatives - or, by literally removing or willfully-misinterpreting-as-magic those alternatives, the result is the same. Magic ceases to be special and of prime importance in play. While 4e balanced magic with martial in the realm of classes, it is that ubiquitous fungibility that it inflicted on magic items that eroded the Primacy of Magic on that end. 5e, of course, restored both the superiority of casters /and/ the rare/wonderous impact of magic items. There's a difference between 'didn't work' and 'didn't succeed commercially.' The 4e approach was mechanically sound - more so than any other edition, really - and succeeded admirably to a number of objective measure as a game. In doing so, it lost that sense of really being D&D, though. My supposition is that the loss of the Primacy of Magic was the key thing that it lost - making said Primacy a very viable candidate for the Essence of D&D. I guess, for this last post, that it's not really that supposition which has so disrupted the intent of your thread, as the foundation it rests on: that the Edition War, both in it's rhetoric, but mainly just in it's existence, represents a gap in the continuity of D&D's history & conversation. It's an ugly thing, I agree, but it's an ugly truth. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is the essence of D&D
Top