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What is the essence of D&D
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<blockquote data-quote="Nagol" data-source="post: 7811905" data-attributes="member: 23935"><p>I'm abit of an outlier in that when I decide to run something, I pick from a large pool of games. I pick the system that best supports the game experience I want from the new game in term of campaign feel, length, genre, and power level. D&D is one of my go-to games for some subset of game types I want to run.</p><p></p><p>I pick D&D when:</p><ul> <li data-xf-list-type="ul">I want a game where PC progression goes from "one of the crowd" to "nearly superheroic"</li> <li data-xf-list-type="ul">I want a game where the player focus is on material reward</li> <li data-xf-list-type="ul">I want a game where PC growth is both internal (levels and skills) and external (magic items, spells learned, faction admittance, hangers-on)</li> <li data-xf-list-type="ul">I want a game with where higher-level challenges can only be successfully attempted by higher-level abilities. i.e. higher level adventures require access to environmental protections, transportation methods, and divinatory abilities to progress</li> <li data-xf-list-type="ul">I want a kitchen-sink fantasy base to start from</li> <li data-xf-list-type="ul">I want a in-game social system to allow for powerful individuals/groups acting alone</li> <li data-xf-list-type="ul">I want a game world that is effectively post-apocalyptic -- where the best things need to be recovered, not constructed.</li> </ul></blockquote><p></p>
[QUOTE="Nagol, post: 7811905, member: 23935"] I'm abit of an outlier in that when I decide to run something, I pick from a large pool of games. I pick the system that best supports the game experience I want from the new game in term of campaign feel, length, genre, and power level. D&D is one of my go-to games for some subset of game types I want to run. I pick D&D when: [LIST] [*]I want a game where PC progression goes from "one of the crowd" to "nearly superheroic" [*]I want a game where the player focus is on material reward [*]I want a game where PC growth is both internal (levels and skills) and external (magic items, spells learned, faction admittance, hangers-on) [*]I want a game with where higher-level challenges can only be successfully attempted by higher-level abilities. i.e. higher level adventures require access to environmental protections, transportation methods, and divinatory abilities to progress [*]I want a kitchen-sink fantasy base to start from [*]I want a in-game social system to allow for powerful individuals/groups acting alone [*]I want a game world that is effectively post-apocalyptic -- where the best things need to be recovered, not constructed. [/LIST] [/QUOTE]
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