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What is the essence of D&D
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<blockquote data-quote="doctorbadwolf" data-source="post: 7812379" data-attributes="member: 6704184"><p>I’m not denying feelings, I’m denying nonsensical arguments about the nature of something that are so far from reality as to be akin to someone describing Lord of The Rings while criticizing Star Wars. </p><p></p><p>4e has tactics, sure. It also has more support for non combat play than any other edition, more lore per page of rulesbook than most, and facilitated role playing for people who actually tried to play it as written instead of flailing about it not being whatever previous edition they preferred more than most editions. </p><p></p><p>I mean, it’s like the “every power is the same” arguments. Literally objectively false, but they persist regardless. No one who actually read the powers and used them in play as they are written could possibly walk away thinking that was true. To get 5 powers that genuinely do the same thing you’d have to crack open the character builder and sift through every class with all sources turned on, and even then they’d each be different as a result of core class features. </p><p></p><p>OTOH, I had a group all through 4e that literally could not have cared less about tactical play if their lives depended on it, who all loved very minute of playing it, some of whom became dnd nerds again or for the first time because of 4e. </p><p></p><p>The fact is, 4e divided the fan base because it was presented so differently, because vocal “haters” screeched their hate at literally any mention of it, and because people didn’t like that fighters could do seemingly impossible stuff.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7812379, member: 6704184"] I’m not denying feelings, I’m denying nonsensical arguments about the nature of something that are so far from reality as to be akin to someone describing Lord of The Rings while criticizing Star Wars. 4e has tactics, sure. It also has more support for non combat play than any other edition, more lore per page of rulesbook than most, and facilitated role playing for people who actually tried to play it as written instead of flailing about it not being whatever previous edition they preferred more than most editions. I mean, it’s like the “every power is the same” arguments. Literally objectively false, but they persist regardless. No one who actually read the powers and used them in play as they are written could possibly walk away thinking that was true. To get 5 powers that genuinely do the same thing you’d have to crack open the character builder and sift through every class with all sources turned on, and even then they’d each be different as a result of core class features. OTOH, I had a group all through 4e that literally could not have cared less about tactical play if their lives depended on it, who all loved very minute of playing it, some of whom became dnd nerds again or for the first time because of 4e. The fact is, 4e divided the fan base because it was presented so differently, because vocal “haters” screeched their hate at literally any mention of it, and because people didn’t like that fighters could do seemingly impossible stuff. [/QUOTE]
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