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What is the essence of D&D
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<blockquote data-quote="Maxperson" data-source="post: 7812528" data-attributes="member: 23751"><p>Just a nitpick, but there aren't 36 classes. There are 12. 12 out of 12 have magic available if the players choose the right subclass.</p><p></p><p></p><p></p><p>Magic hasn't been magical since 2e. Too much makes it commonplace and blah. </p><p></p><p></p><p></p><p>The premise is flawed. Magic doesn't have to be able to do more than non-magical things. However, magic is an explanation for why the laws of physics can be broken, so some magic can do more than non-magical things. That magic can break those laws of physics is also why magic is limited in the amount you can do per day.</p><p></p><p></p><p></p><p>So what. I mean, this applies in the real world, too. Lots of things that people can't justify with a rational explanation has been chalked up to magic. People have been killed over it. Justification doesn't have anything to do with whether or not magic has primacy, though.</p><p></p><p></p><p></p><p>In no edition was it impossible or very, very difficult to play without casters. In 1e and 2e, the DM had to adjust the way the DM was supposed to, though. A DM who didn't adjust was being a jerk. In 3e it was more challenging, but not "very, very difficult." Feats, class abilities, and the ease of the game saw to that. 4e and 5e's non-magical healing make it easy to play without a caster.</p><p></p><p></p><p></p><p>First, modules aren't rules. The official modules are just what the DM who designed them thought should be in his game. Each DM who runs those gets to re-decide for his own game and limit or even remove them entirely. Second, there is no such expectation in 5e at all. In fact, the game explicitly doesn't include magic items in the game math just so that there can be no expectation of finding magic items. Third, magic items are found not because magic has some sort of primacy, but because they are fun.</p><p></p><p></p><p></p><p>Yes. Everything above is based on preference of players, not primacy of magic. All of it, from number 1 to number 6, exists because magic is fun for players, not because magic has primacy over everything else.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7812528, member: 23751"] Just a nitpick, but there aren't 36 classes. There are 12. 12 out of 12 have magic available if the players choose the right subclass. Magic hasn't been magical since 2e. Too much makes it commonplace and blah. The premise is flawed. Magic doesn't have to be able to do more than non-magical things. However, magic is an explanation for why the laws of physics can be broken, so some magic can do more than non-magical things. That magic can break those laws of physics is also why magic is limited in the amount you can do per day. So what. I mean, this applies in the real world, too. Lots of things that people can't justify with a rational explanation has been chalked up to magic. People have been killed over it. Justification doesn't have anything to do with whether or not magic has primacy, though. In no edition was it impossible or very, very difficult to play without casters. In 1e and 2e, the DM had to adjust the way the DM was supposed to, though. A DM who didn't adjust was being a jerk. In 3e it was more challenging, but not "very, very difficult." Feats, class abilities, and the ease of the game saw to that. 4e and 5e's non-magical healing make it easy to play without a caster. First, modules aren't rules. The official modules are just what the DM who designed them thought should be in his game. Each DM who runs those gets to re-decide for his own game and limit or even remove them entirely. Second, there is no such expectation in 5e at all. In fact, the game explicitly doesn't include magic items in the game math just so that there can be no expectation of finding magic items. Third, magic items are found not because magic has some sort of primacy, but because they are fun. Yes. Everything above is based on preference of players, not primacy of magic. All of it, from number 1 to number 6, exists because magic is fun for players, not because magic has primacy over everything else. [/QUOTE]
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