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What is the essence of D&D
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<blockquote data-quote="Tony Vargas" data-source="post: 7812797" data-attributes="member: 996"><p>When was that the case? I remember, in 1e, there was a confusing phrase about "not having a reversible spell both ways," and it was unclear whether that meant (obviously) that you couldn't memorize Cure Light Wounds, then use it to cast Cause Light Wounds, or if you couldn't memorize Cause Light Wounds, at all, on a day that you memorized Cure Light Wounds even once (the interpretation I ultimately went with in my campaign), or if it meant you had to decide, at chargen, if your cleric would Cause or Cure.</p><p></p><p>That a statement is objectively false does not make the person making it a liar. That requires prior knowledge that the statement will be false, /and/ intent to deceive. By the same token, pointing out the objective facts is not an accusation of lying, let alone of /being a liar/, with the connotation of lying habitually. </p><p>Someone might labor under a host of misperceptions, make misstatements and mistakes frequently, yet still be entirely honest.Sure, using "literally" incorrectly to mean "figuratively - but in high degree" like repeating words for emphasis/authenticity ("I don't <em>like</em> like him" "Oh, you totally, like, <em>LIKE</em> like him!"), is a scourge of pop-culture English.</p><p></p><p>Arguably, in 5e, the Play Loop (Procedure of Play explanation near the front) lets the DM encourage stunting almost by default, by adopting the Goal & Approach mode of action declaration. Aside from spells, it means the player describes what the character /does/ and the DM decides the resolution. Taken to it's logical conclusion, players wouldn't even need to know the action types and specific rules associated with their characters non-spell abilities, and wouldn't need to know if they were taking a standard, codified action, like grappling or TWF vs using Extra Attack or making a defined skill vs ability check or "stunting" using a resolution basis improvised by the DM. It's actually rather sophisticated on the DM side, and potentially more immersive (though that's always highly subjective) on the player side.</p><p>(And, TBH, less the formalized stating of the G&A requirement, not uncommon in many prior eds & other RPGs.)</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7812797, member: 996"] When was that the case? I remember, in 1e, there was a confusing phrase about "not having a reversible spell both ways," and it was unclear whether that meant (obviously) that you couldn't memorize Cure Light Wounds, then use it to cast Cause Light Wounds, or if you couldn't memorize Cause Light Wounds, at all, on a day that you memorized Cure Light Wounds even once (the interpretation I ultimately went with in my campaign), or if it meant you had to decide, at chargen, if your cleric would Cause or Cure. That a statement is objectively false does not make the person making it a liar. That requires prior knowledge that the statement will be false, /and/ intent to deceive. By the same token, pointing out the objective facts is not an accusation of lying, let alone of /being a liar/, with the connotation of lying habitually. Someone might labor under a host of misperceptions, make misstatements and mistakes frequently, yet still be entirely honest.Sure, using "literally" incorrectly to mean "figuratively - but in high degree" like repeating words for emphasis/authenticity ("I don't [I]like[/I] like him" "Oh, you totally, like, [I]LIKE[/I] like him!"), is a scourge of pop-culture English. Arguably, in 5e, the Play Loop (Procedure of Play explanation near the front) lets the DM encourage stunting almost by default, by adopting the Goal & Approach mode of action declaration. Aside from spells, it means the player describes what the character /does/ and the DM decides the resolution. Taken to it's logical conclusion, players wouldn't even need to know the action types and specific rules associated with their characters non-spell abilities, and wouldn't need to know if they were taking a standard, codified action, like grappling or TWF vs using Extra Attack or making a defined skill vs ability check or "stunting" using a resolution basis improvised by the DM. It's actually rather sophisticated on the DM side, and potentially more immersive (though that's always highly subjective) on the player side. (And, TBH, less the formalized stating of the G&A requirement, not uncommon in many prior eds & other RPGs.) [/QUOTE]
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