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What is the essence of D&D
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<blockquote data-quote="doctorbadwolf" data-source="post: 7812966" data-attributes="member: 6704184"><p>I never told anyone what their opinion is. I told people that certain aspects of their complaints are based on objectively false premises. </p><p></p><p>The powers do different things in play. That's fact. They make the classes play differently in a fight, or in the case of utility powers, give very different tool kits outside of combat, even to two classes with similar skill lists. Rangers and Rogues just fight and overcome obstacles differently, even if they choose the same skill set. They are objectively more different from round to round or challenge to challenge than most non spellcasters are without using magic items to define your character in other editions. Fighters and rogues have never been more different from eachother in any other edition of dnd. Same Wizards and Sorcerers, Clerics and Druids, Fighters and Barbarians, War Clerics and Paladins. The list goes on until you run out of class that have been in previous editions. </p><p></p><p>Beyond that, a single target pure striker melee rogue is practically a different class from a secondary control, multi-target focused, dagger thrower or shortbow rogue. They simply do entirely different things. </p><p></p><p>The fact you didn't see any of that somehow doesn't make it not the case. You just missed it. </p><p></p><p>Which again, leads into what I said earlier. 4e divided the fan base in spite of commercially doing fine and still being the top of the RPG market, and being the edition during which the surge in DnD popularity in general started, because of presentation more than any other single factor. </p><p></p><p>The essence of DnD for many people is largely "look and feel", and familiarity of player options upon quick perusal. Hell, even I balked the first time I played it, until I actually had a DM that had read the DMG and understood how the game works. He was, ironically, an old 2e DM, and understood it as a game to be run about the same as how he'd always run 2e, with the addition of actual mechanics for everyone outside of combat, and everyone having something to do that was less samey than "I hit several times with my sword" in combat.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7812966, member: 6704184"] I never told anyone what their opinion is. I told people that certain aspects of their complaints are based on objectively false premises. The powers do different things in play. That's fact. They make the classes play differently in a fight, or in the case of utility powers, give very different tool kits outside of combat, even to two classes with similar skill lists. Rangers and Rogues just fight and overcome obstacles differently, even if they choose the same skill set. They are objectively more different from round to round or challenge to challenge than most non spellcasters are without using magic items to define your character in other editions. Fighters and rogues have never been more different from eachother in any other edition of dnd. Same Wizards and Sorcerers, Clerics and Druids, Fighters and Barbarians, War Clerics and Paladins. The list goes on until you run out of class that have been in previous editions. Beyond that, a single target pure striker melee rogue is practically a different class from a secondary control, multi-target focused, dagger thrower or shortbow rogue. They simply do entirely different things. The fact you didn't see any of that somehow doesn't make it not the case. You just missed it. Which again, leads into what I said earlier. 4e divided the fan base in spite of commercially doing fine and still being the top of the RPG market, and being the edition during which the surge in DnD popularity in general started, because of presentation more than any other single factor. The essence of DnD for many people is largely "look and feel", and familiarity of player options upon quick perusal. Hell, even I balked the first time I played it, until I actually had a DM that had read the DMG and understood how the game works. He was, ironically, an old 2e DM, and understood it as a game to be run about the same as how he'd always run 2e, with the addition of actual mechanics for everyone outside of combat, and everyone having something to do that was less samey than "I hit several times with my sword" in combat. [/QUOTE]
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