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What is the essence of D&D
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<blockquote data-quote="doctorbadwolf" data-source="post: 7813085" data-attributes="member: 6704184"><p>Ugh. Again (for the millionth time) I do not care at all about nitpicking particulars. I literally could not care less about it. I care the minimal possible amount. To care less, I'd have to not know that nitpicking particulars exists. </p><p></p><p>Why? Because it doesn't ever matter, and doesn't ever usefully add to a discussion. </p><p></p><p>Here's a nit pick that matters about as much as yours, which is to say it doesn't. Coastal nomads that can hold their breath that long have actual hereditary adaptations that make them better at holding their breath for longer than others can, and their "training" is literally just diving on a daily basis their entire lives, which is part of why some of them still die from overestimating their abilities. </p><p></p><p>Is that information additive to the discussion, somehow? I can't think of any way that it is, myself. </p><p></p><p>Back to the point, even 8 minutes is a pretty damn long time, and allows for quite a lot of exploration when you don't have to return to the surface to get your breath and let your lungs (and spleen, of all things) rest. But more importantly (as in, important, where the preceeding information isn't), DnD allows for high con PCs to hold their breath for plenty long to explore in multiple back and forth trips without magic.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7813085, member: 6704184"] Ugh. Again (for the millionth time) I do not care at all about nitpicking particulars. I literally could not care less about it. I care the minimal possible amount. To care less, I'd have to not know that nitpicking particulars exists. Why? Because it doesn't ever matter, and doesn't ever usefully add to a discussion. Here's a nit pick that matters about as much as yours, which is to say it doesn't. Coastal nomads that can hold their breath that long have actual hereditary adaptations that make them better at holding their breath for longer than others can, and their "training" is literally just diving on a daily basis their entire lives, which is part of why some of them still die from overestimating their abilities. Is that information additive to the discussion, somehow? I can't think of any way that it is, myself. Back to the point, even 8 minutes is a pretty damn long time, and allows for quite a lot of exploration when you don't have to return to the surface to get your breath and let your lungs (and spleen, of all things) rest. But more importantly (as in, important, where the preceeding information isn't), DnD allows for high con PCs to hold their breath for plenty long to explore in multiple back and forth trips without magic. [/QUOTE]
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