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What is the essence of D&D
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<blockquote data-quote="Mort" data-source="post: 7813269" data-attributes="member: 762"><p>I think making the caster actually face meaningful choices greatly enhances game play.</p><p></p><p>I DMd 3e/3.5 all the way through 20th level and it really struck me how casters had too much choice without sacrifice: buff the fighter, debuff the enemy, section off the battlefield and summon some monsters for good measure, all in the same combat - sure why not.</p><p></p><p>It was too much and needed to be reigned in. Concentration does that by making the caster choose.</p><p></p><p> </p><p></p><p>There are plenty of opportunities for skilled play in 5e. 5e actually promotes party synergy extraordinarily well.</p><p></p><p> </p><p></p><p>There are lots of interactions in 5e that enhance skilled play both individually and as a team. the BM fighter in my group is a powerhouse because the player really knows how to use his abilities to their maximum benefit (and he's not a powerhouse on offense, he built a very good defensive BM).</p><p></p><p>not knocking 4e BTW, it was also very good for party symmetry and showcasing non spell casters. I just think 5e does it quite well too.</p><p></p><p>I was just reading the first combat encounter in descent into avernus (a very tough encounter for 1st level characters) and thinking a party of skilled players will rock this, inexperienced players will get pasted.</p></blockquote><p></p>
[QUOTE="Mort, post: 7813269, member: 762"] I think making the caster actually face meaningful choices greatly enhances game play. I DMd 3e/3.5 all the way through 20th level and it really struck me how casters had too much choice without sacrifice: buff the fighter, debuff the enemy, section off the battlefield and summon some monsters for good measure, all in the same combat - sure why not. It was too much and needed to be reigned in. Concentration does that by making the caster choose. There are plenty of opportunities for skilled play in 5e. 5e actually promotes party synergy extraordinarily well. There are lots of interactions in 5e that enhance skilled play both individually and as a team. the BM fighter in my group is a powerhouse because the player really knows how to use his abilities to their maximum benefit (and he's not a powerhouse on offense, he built a very good defensive BM). not knocking 4e BTW, it was also very good for party symmetry and showcasing non spell casters. I just think 5e does it quite well too. I was just reading the first combat encounter in descent into avernus (a very tough encounter for 1st level characters) and thinking a party of skilled players will rock this, inexperienced players will get pasted. [/QUOTE]
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