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What is the essence of D&D
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<blockquote data-quote="Campbell" data-source="post: 7813418" data-attributes="member: 16586"><p>[USER=82504]@Garthanos[/USER]</p><p></p><p>No one used weapon speed factors. A mean like maybe a couple people. This is like the people who claim that Non Weapon Proficiencies were optional. Technically correct, but who cares.</p><p></p><p>[USER=23751]@Maxperson[/USER]</p><p></p><p>I am of the opinion that magic feels more magical when it does different things than what martial characters can do instead of doing the things martial characters can do better. A wizard should be able to do things a rogue could never do. A rogue should be able to do things a wizard could never do. To do this you just have define a niche for skill use so that skills and magic can complement each other, have different trade offs, and risks associated with them.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7813418, member: 16586"] [USER=82504]@Garthanos[/USER] No one used weapon speed factors. A mean like maybe a couple people. This is like the people who claim that Non Weapon Proficiencies were optional. Technically correct, but who cares. [USER=23751]@Maxperson[/USER] I am of the opinion that magic feels more magical when it does different things than what martial characters can do instead of doing the things martial characters can do better. A wizard should be able to do things a rogue could never do. A rogue should be able to do things a wizard could never do. To do this you just have define a niche for skill use so that skills and magic can complement each other, have different trade offs, and risks associated with them. [/QUOTE]
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