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What is the essence of D&D
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<blockquote data-quote="Oofta" data-source="post: 7813761" data-attributes="member: 6801845"><p>I was pointing out that one of the aspects of 4E was how they consolidated all classes and monsters into the same rules structure with at will, encounter and daily powers. That <strong>in my opinion </strong>all classes had purely supernatural abilities.</p><p></p><p>How about this. One of the things that I think of as the essence of D&D is that while all PCs, NPCs and monsters follow the same basic rules for interfacing with the world there's an additional layer added to how they are implemented. All PCs have to track HP, and may have a few conditions (i.e. exhaustion) that apply on an irregular basis. As another example everyone uses the same rules to climb a wall unless they have an exceptional ability.</p><p></p><p>So a wizard is structured so that people playing that class have to track resources to a greater degree than others. They may have more flexibility, but it comes at the cost of more complexity. The only additional resource a champion fighter normally needs to track is their second wind. A wizard tracks spells and available slots while debating which spell to cast when, a fighter slaps on armor and swings a sword.</p><p></p><p>In my opinion one important essence of D&D is that in play, from the perspective of the player running a wizard versus a champion fighter almost feels like a different game.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7813761, member: 6801845"] I was pointing out that one of the aspects of 4E was how they consolidated all classes and monsters into the same rules structure with at will, encounter and daily powers. That [B]in my opinion [/B]all classes had purely supernatural abilities. How about this. One of the things that I think of as the essence of D&D is that while all PCs, NPCs and monsters follow the same basic rules for interfacing with the world there's an additional layer added to how they are implemented. All PCs have to track HP, and may have a few conditions (i.e. exhaustion) that apply on an irregular basis. As another example everyone uses the same rules to climb a wall unless they have an exceptional ability. So a wizard is structured so that people playing that class have to track resources to a greater degree than others. They may have more flexibility, but it comes at the cost of more complexity. The only additional resource a champion fighter normally needs to track is their second wind. A wizard tracks spells and available slots while debating which spell to cast when, a fighter slaps on armor and swings a sword. In my opinion one important essence of D&D is that in play, from the perspective of the player running a wizard versus a champion fighter almost feels like a different game. [/QUOTE]
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