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What is the essence of D&D
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<blockquote data-quote="Guest 6801328" data-source="post: 7813877"><p>I'll add that although I don't share the sentiments about Fighters and Wizards, etc., I also don't think those sentiments are invalid. If you want a game where Fighters can do amazing, superhero stuff like jump over smallish buildings or whatever without using any "magic", I get that. Not my aesthetic, but that's a valid desire, and I can see why 5e wouldn't deliver.</p><p></p><p>What I object to is exactly what you are describing: with a disingenuous guise of sober objectivity, this nonsense about the "Primacy of Magic" translates to, "The rest of you obviously want martial characters to be sidekicks to the Wizards, because really the ONLY difference between 4e and other editions is that martial characters were just as important."</p><p></p><p>Really it's equivalent to my own accusation of long ago, when I first learned what Warlords are all about, which Tony has <em>never</em> let me forget even though I have publicly retracted it, that people who want to play such a class must really just want to boss other people around.</p><p></p><p>Sure, <em>some</em> people probably want magic to always be "better" than mundane. And I'm sure <em>some</em> people's fantasy in fantasy roleplaying is give everybody else orders.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7813877"] I'll add that although I don't share the sentiments about Fighters and Wizards, etc., I also don't think those sentiments are invalid. If you want a game where Fighters can do amazing, superhero stuff like jump over smallish buildings or whatever without using any "magic", I get that. Not my aesthetic, but that's a valid desire, and I can see why 5e wouldn't deliver. What I object to is exactly what you are describing: with a disingenuous guise of sober objectivity, this nonsense about the "Primacy of Magic" translates to, "The rest of you obviously want martial characters to be sidekicks to the Wizards, because really the ONLY difference between 4e and other editions is that martial characters were just as important." Really it's equivalent to my own accusation of long ago, when I first learned what Warlords are all about, which Tony has [I]never[/I] let me forget even though I have publicly retracted it, that people who want to play such a class must really just want to boss other people around. Sure, [I]some[/I] people probably want magic to always be "better" than mundane. And I'm sure [I]some[/I] people's fantasy in fantasy roleplaying is give everybody else orders. [/QUOTE]
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