Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is the essence of D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheCosmicKid" data-source="post: 7814109" data-attributes="member: 6683613"><p>I have had an epiphany. The logic of the Primacy of Magic camp holds water after all; they have just made one simple error: the true essence of D&D lies in the <em>Primacy of Burgling</em>.</p><p></p><p>For every edition, the one absolutely necessary member of an adventuring party has been the thief/rogue. Dungeon crawling has simply not been possible without one. You could scrape by without a warrior, or a mage, or a healer, but without a rogue, locks and traps and secret doors simply become impassable. In 1E and 2E, only thieves/rogues have access to the skill system which allows them to tackle these challenges. Even in 3E, which opened up the skill system to every class, the skills for disarming traps and picking locks were capped for non-rogues -- uniquely so, that's how important this primacy is. And it clearly isn't just an arbitrary mechanical limitation. The rogue requirement naturally goes back to the very roots of the genre in Tolkien's <em>Hobbit</em>, in which Thorin and Company go through considerable trouble to recruit a burglar for their cause.</p><p></p><p>But then along came 4E. And Thievery became merely another skill. Now anyone could open locks, disarm traps, and even <em>pick pockets</em> just as well as a rogue. Were that not enough, the skill challenge system encouraged players to overcome obstacles as a party, gaining successes without using the Thievery skill at all! And, lo and behold, 4E was a highly divisive edition frequently accused of being "not D&D". Now, this connection between 4E changing burgling and 4E getting hated on is just a correlation I'm observing. I'm not saying that the Primacy of Burgling is the essence of D&D, except for the times when that's exactly what I said. And I'll acknowledge that nobody in this thread actually on the "4E is not D&D" side has made a case for the Primacy of Burgling. But, as has been frequently been asserted already, the cases they <em>do</em> make are factually incorrect and/or don't make any sense, so that makes Primacy of Burgling the winner by default.</p><p></p><p>Now, some of you may observe that in 5E, just as in 4E, thieves' tools proficiency is available to any character. But if you think about it the way I do, 5E handled this proficiency in a different way that preserves the Primacy of Burglary rather than blowing up my theory. You see, the only backgrounds that offer thieves' tools proficiency are Criminal and Urchin. 5E backgrounds are effectively a low-key multiclassing system, so these can be thought of as rogue "level 0s". Thus, even though you don't actually need to be in the rogue class anymore, 5E is still saying that, in essence, in order to burgle you have to be a burglar. 5E also left the skill challenge system by the wayside; clearly the developers thought that contributed to the problem as well. So the Primacy of Burgling is alive and well in 5E, and 5E is received as being "D&D" again. More correlation!</p><p></p><p>There you have it. All the evidence for the Primacy of Burglary being the essence of D&D, nothing but cold, hard facts. If you have any questions about the case I made, feel free to ask them and I will be happy to explain to you what you're really thinking and why it supports this theory too.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7814109, member: 6683613"] I have had an epiphany. The logic of the Primacy of Magic camp holds water after all; they have just made one simple error: the true essence of D&D lies in the [I]Primacy of Burgling[/I]. For every edition, the one absolutely necessary member of an adventuring party has been the thief/rogue. Dungeon crawling has simply not been possible without one. You could scrape by without a warrior, or a mage, or a healer, but without a rogue, locks and traps and secret doors simply become impassable. In 1E and 2E, only thieves/rogues have access to the skill system which allows them to tackle these challenges. Even in 3E, which opened up the skill system to every class, the skills for disarming traps and picking locks were capped for non-rogues -- uniquely so, that's how important this primacy is. And it clearly isn't just an arbitrary mechanical limitation. The rogue requirement naturally goes back to the very roots of the genre in Tolkien's [I]Hobbit[/I], in which Thorin and Company go through considerable trouble to recruit a burglar for their cause. But then along came 4E. And Thievery became merely another skill. Now anyone could open locks, disarm traps, and even [I]pick pockets[/I] just as well as a rogue. Were that not enough, the skill challenge system encouraged players to overcome obstacles as a party, gaining successes without using the Thievery skill at all! And, lo and behold, 4E was a highly divisive edition frequently accused of being "not D&D". Now, this connection between 4E changing burgling and 4E getting hated on is just a correlation I'm observing. I'm not saying that the Primacy of Burgling is the essence of D&D, except for the times when that's exactly what I said. And I'll acknowledge that nobody in this thread actually on the "4E is not D&D" side has made a case for the Primacy of Burgling. But, as has been frequently been asserted already, the cases they [I]do[/I] make are factually incorrect and/or don't make any sense, so that makes Primacy of Burgling the winner by default. Now, some of you may observe that in 5E, just as in 4E, thieves' tools proficiency is available to any character. But if you think about it the way I do, 5E handled this proficiency in a different way that preserves the Primacy of Burglary rather than blowing up my theory. You see, the only backgrounds that offer thieves' tools proficiency are Criminal and Urchin. 5E backgrounds are effectively a low-key multiclassing system, so these can be thought of as rogue "level 0s". Thus, even though you don't actually need to be in the rogue class anymore, 5E is still saying that, in essence, in order to burgle you have to be a burglar. 5E also left the skill challenge system by the wayside; clearly the developers thought that contributed to the problem as well. So the Primacy of Burgling is alive and well in 5E, and 5E is received as being "D&D" again. More correlation! There you have it. All the evidence for the Primacy of Burglary being the essence of D&D, nothing but cold, hard facts. If you have any questions about the case I made, feel free to ask them and I will be happy to explain to you what you're really thinking and why it supports this theory too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is the essence of D&D
Top