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What is the essence of D&D
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<blockquote data-quote="doctorbadwolf" data-source="post: 7814232" data-attributes="member: 6704184"><p>I’m quite confused. </p><p></p><p>First of all, purely combat abilities you will have less, but...ya know...rituals and skills. <img class="smilie smilie--emoji" loading="lazy" alt="🤷♂️" title="Man shrugging :man_shrugging:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" data-shortname=":man_shrugging:" /></p><p>And 4e wizards can swap spells from their spellbook. Tome Wizards can even do some swapping during a short rest. And you don’t have to swap combat powers for non-combat powers. You get non-combat abilities separate from the combat ones. No need to choose one or the other. Every day you can do both. Always. </p><p></p><p>Other wizards just spammed magic missile all day long, btw. Meanwhile we had campaigns where fighting was always the last resort in 4e, and campaigns where it was step one in other editions. </p><p></p><p>I don’t even know what in my post this was a response to, though?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7814232, member: 6704184"] I’m quite confused. First of all, purely combat abilities you will have less, but...ya know...rituals and skills. 🤷♂️ And 4e wizards can swap spells from their spellbook. Tome Wizards can even do some swapping during a short rest. And you don’t have to swap combat powers for non-combat powers. You get non-combat abilities separate from the combat ones. No need to choose one or the other. Every day you can do both. Always. Other wizards just spammed magic missile all day long, btw. Meanwhile we had campaigns where fighting was always the last resort in 4e, and campaigns where it was step one in other editions. I don’t even know what in my post this was a response to, though? [/QUOTE]
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