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What is the essence of D&D
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<blockquote data-quote="doctorbadwolf" data-source="post: 7814284" data-attributes="member: 6704184"><p>AH! Your wording made me think that you were saying that 4e's utility abilities lost power as one leveled up. I won't bother to look up those spells in 1e. As I've said before, I don't really care about the particulars of past editions. I don't play a new DnD with a running comparison commentary of past editions, so when we have moved to a new edition, I tend to just let my mind erase past edition details as useless data clutter. </p><p></p><p>That all said, you can teleport across the world in 4e. It's a ritual. I don't recall what level it becomes available, but it's in there somewhere. Oh, you can also use the Arcana skill to manipulate a teleportation portal or circle to send you to a different location than the one intended, or even sabotage it for the next person who uses it! </p><p></p><p>I think Clairvoyance in some form exists in 4e, but I never played a divination focused caster in any edition.</p><p></p><p>But, back to the actual topic, those spells changed in every edition. 4e isn't the standout because it changed how powerful some spells are.</p><p></p><p>No clue what that is. Also not sure what this comment has to do with the text it replies to? </p><p>You seemed to be suggesting that 4e didn't support play that avoids combat and seeks to "get the treasure and leave the danger". I explained how it does support that style of play, and reiterated the point that all editions of dnd can be played anywhere on the spectrum from no combat ever to nothing but combat.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7814284, member: 6704184"] AH! Your wording made me think that you were saying that 4e's utility abilities lost power as one leveled up. I won't bother to look up those spells in 1e. As I've said before, I don't really care about the particulars of past editions. I don't play a new DnD with a running comparison commentary of past editions, so when we have moved to a new edition, I tend to just let my mind erase past edition details as useless data clutter. That all said, you can teleport across the world in 4e. It's a ritual. I don't recall what level it becomes available, but it's in there somewhere. Oh, you can also use the Arcana skill to manipulate a teleportation portal or circle to send you to a different location than the one intended, or even sabotage it for the next person who uses it! I think Clairvoyance in some form exists in 4e, but I never played a divination focused caster in any edition. But, back to the actual topic, those spells changed in every edition. 4e isn't the standout because it changed how powerful some spells are. No clue what that is. Also not sure what this comment has to do with the text it replies to? You seemed to be suggesting that 4e didn't support play that avoids combat and seeks to "get the treasure and leave the danger". I explained how it does support that style of play, and reiterated the point that all editions of dnd can be played anywhere on the spectrum from no combat ever to nothing but combat. [/QUOTE]
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