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What is the essence of D&D
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<blockquote data-quote="Tony Vargas" data-source="post: 7814476" data-attributes="member: 996"><p>I'm going to make a prediction. </p><p>I want preface it with the up-front admission that every prediction of this nature I have ever made was 100% wrong. </p><p>If thats really representative of PF2 design philosophy, its doomed. Languishing in obscurity ain't even in it.</p><p></p><p>Sounds like a decent game, though. </p><p></p><p> Thing is, 4e was fine for the story of a dungeon crawl, as it might be told in a book or movie. Some atmospheric description, establishing shots, some tense moments, some pauses for character development, even. Punctuated by some action scenes and important exposition.</p><p></p><p>What it leaves out? Video-game style pixel bitching. 5 1/2 hrs of an 8hr session consisting of the DM describing the dungeon while one really engaged player (admittedly, often, myself) maps it, and another really engaged player decides which way to turn and what door gets the "door drill" next, while anyone else still at the table (before mobile devices or even game boy)... well, recites Mony Python & the Holy Grail.... (When I finally watched a tape of MP&tHG, years later, I realized I'd heard <em>every line</em>.)</p><p></p><p>....and, yeah, TBH, I <em>miss</em> that. (Even in 5e, 'cause I'm the DM, now, and the players all have effing phones, and if they do make amusing references, they're from some video game I never heard of). I can actually empathize, a bit, with a hypothetical fellow grognard disappointed with the lack.</p><p></p><p>(...and, once again, I talk myself out of the very point I set out to make.)</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7814476, member: 996"] I'm going to make a prediction. I want preface it with the up-front admission that every prediction of this nature I have ever made was 100% wrong. If thats really representative of PF2 design philosophy, its doomed. Languishing in obscurity ain't even in it. Sounds like a decent game, though. Thing is, 4e was fine for the story of a dungeon crawl, as it might be told in a book or movie. Some atmospheric description, establishing shots, some tense moments, some pauses for character development, even. Punctuated by some action scenes and important exposition. What it leaves out? Video-game style pixel bitching. 5 1/2 hrs of an 8hr session consisting of the DM describing the dungeon while one really engaged player (admittedly, often, myself) maps it, and another really engaged player decides which way to turn and what door gets the "door drill" next, while anyone else still at the table (before mobile devices or even game boy)... well, recites Mony Python & the Holy Grail.... (When I finally watched a tape of MP&tHG, years later, I realized I'd heard [I]every line[/I].) ....and, yeah, TBH, I [I]miss[/I] that. (Even in 5e, 'cause I'm the DM, now, and the players all have effing phones, and if they do make amusing references, they're from some video game I never heard of). I can actually empathize, a bit, with a hypothetical fellow grognard disappointed with the lack. (...and, once again, I talk myself out of the very point I set out to make.) [/QUOTE]
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