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What is the essence of D&D
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<blockquote data-quote="doctorbadwolf" data-source="post: 7819191" data-attributes="member: 6704184"><p>Blech.</p><p></p><p>I think you missed the “and runs better” part. People want to play Dex-first characters without being nerfed just keep Strength “safe” from being a second tier stat in the minds of optimizers.</p><p></p><p>Letting any reasonably light weapon use Dex for attack and damage is also much simpler than having a small number of “specialty” weapons (which the rapier shouldn’t be one of, it’s a standard weapon) use Dex for hit and strength for damage.</p><p></p><p>But even if we view them as equally simple, finesse as per 5e wins due to facilitating more play-styles and character concepts without creating a requirement of high system mastery to enjoy a classic and pretty basic archetype.</p><p></p><p>Edit: as for strength requirements, the answer is “noticeably”. The question then becomes, “is it noticeable enough that it interferes with just playing the game and enjoying it?” And “does the game lend itself to needing Strength on a Dex based character just to use more weapons, or will a fairly tight point buy ensure that nearly all point-buy games will see most Dex characters using the same weapons so they have stat room for con and skill-related stat bumps?” </p><p></p><p>I’d much rather see higher int and wis and cha than enforce strength necessity on characters whose story isn’t about being strong. </p><p></p><p>We know the 5e parkouring archer rogue is reasonably fit and probably “skinny-buff”, because they are able to run jump and climb at high speeds while shooting a longbow. Requiring a 14 strength to do all that just narrows what the character can be in secondary skills, without actually adding anything.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7819191, member: 6704184"] Blech. I think you missed the “and runs better” part. People want to play Dex-first characters without being nerfed just keep Strength “safe” from being a second tier stat in the minds of optimizers. Letting any reasonably light weapon use Dex for attack and damage is also much simpler than having a small number of “specialty” weapons (which the rapier shouldn’t be one of, it’s a standard weapon) use Dex for hit and strength for damage. But even if we view them as equally simple, finesse as per 5e wins due to facilitating more play-styles and character concepts without creating a requirement of high system mastery to enjoy a classic and pretty basic archetype. Edit: as for strength requirements, the answer is “noticeably”. The question then becomes, “is it noticeable enough that it interferes with just playing the game and enjoying it?” And “does the game lend itself to needing Strength on a Dex based character just to use more weapons, or will a fairly tight point buy ensure that nearly all point-buy games will see most Dex characters using the same weapons so they have stat room for con and skill-related stat bumps?” I’d much rather see higher int and wis and cha than enforce strength necessity on characters whose story isn’t about being strong. We know the 5e parkouring archer rogue is reasonably fit and probably “skinny-buff”, because they are able to run jump and climb at high speeds while shooting a longbow. Requiring a 14 strength to do all that just narrows what the character can be in secondary skills, without actually adding anything. [/QUOTE]
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